Resistance Force Changelog

New in version Build 14

August 17th, 2010
  • Renderer optimizations (with shadows disabled)
  • Fixed problem with rapidly decreasing FPS with more players
  • Added support for static meshes
  • Added support for composite texture
  • Added material system
  • Added support for normalmaps
  • Added tips
  • Enhanced map
  • Added some detail models to map
  • Improved chat dialogue
  • Team chat is now more apparent
  • Improved collision detection for objects with higher velocity
  • Increased grenade explosion delay from 2.5s to 3.75s
  • Increased bomb explosion delay from 30s to 40s
  • Added selection of textures quality
  • Added new weapon
  • Improved bomb defusing