Regnum Online Changelog

What's new in Regnum Online 1.8.0

Dec 19, 2011
  • Gameplay:
  • Fixed: Invisible characters after being knocked or killed
  • Fixed: Some mobs were not following the terrain properly (i.e. spiders)
  • Fixed: The Transformation Elixir obtained during the Halloween will no longer modify the players attributes. They can still be used for cosmetic purposes but they will stop working after the 1/12/2011.
  • Premium:
  • Modified: The Premium store now shows an icon for each item in a pack.

New in Regnum Online 1.7.0 (Mar 21, 2011)

  • The level cap has been raised from 50 to 60. Level 60 characters are able to gain war-master coins and gain an additional WarMaster skill tree once they have a full war-master armor set.
  • The mechanics for realm invasions have been reworked.

New in Regnum Online 1.0.8 (Oct 11, 2009)

  • Fixed: Enemy gates can be attacked.
  • Fixed: Dead characters do not stand up any more.
  • Fixed: The attack animation is no longer played while selecting the fort flags.
  • Fixed: Items do not disappear any more while commercing.
  • Fixed: Signs above NPCs do not disappear.
  • Fixed: Characters can't unmount while disconnecting from the game.

New in Regnum Online 1.0.7.2 (Sep 13, 2009)

  • Added: Instant notification of Ximerin being credited while one of the account's characters is online.
  • Added: Option to redeem a code in-game which will give the character a reward.
  • Modified: Visual data transfer between the server and the client has been optimized (less bandwidth usage when seeing players).
  • Fixed: Now the teleporters (NPC) are correctly taken as quest objectives.

New in Regnum Online 1.0.6 (May 28, 2009)

  • Gameplay:
  • Updated: Optimizations in character data storage.
  • Updated: New training graphic interface. Discipline and spell points can be added or removed and the whole changes apply only when the Accept button is pressed.
  • Modified: Low level spells no longer cancel the same spell if it's of a higher level.
  • Modified: Spells now don't check orientation after casting, avoiding their cancellation.
  • Modified: Pets can't be controlled while the owner character is dead.
  • Modified: Basic movement speed has been raised 20%.
  • Fixed: When a spell finishes it doesn't remove the modifier if other active spell uses that modifier.
  • Fixed: After an invasion, the castle it's not automatically retaken if it already was before the invasion finished (not to lose castle upgrades.)
  • Fixed: Pet speed desyncronization.
  • Fixed: Incorrect spell descriptions.
  • Spells:
  • Mages
  • Pricking Ivy: Casting time reduced to 1 sec.
  • Will Domain: Casting time reduced to 1 sec.
  • Mana Communion: Effect area reduced to 6 mts. (10 before.) Mana regeneration value reduced for each level.
  • Conjurer
  • Tremor: Range reduced to 25 mts. Duration was reduced in every level (3 sec. per level.)
  • Warlock
  • Sadistic Guards: Moved to the fifth position of the discipline.
  • Cremation: New spell (replaces “Corrupt Blood”.) Allows the dead enemies to be sent to their resurrection altar.
  • Master of Doom: Effect area reduced to 10 mts. (15 before.) Duration reduced to 40 sec. in every level.
  • Archers
  • Ambush: Casting time reduced to 1 sec.
  • Hunter
  • Enemy Surveillance: Casting time and mana consumption reduced in all levels. Tactical information is now received in every level.
  • Camouflage Corpse: New spell (replaces “Track Realm Enemy”.) Allows to camouflage the corpse of an ally from the enemies sight. The corpse remains visible for allies.
  • Stalker Surroundings: Fixed. The casting of this spell is cancelled when an attack is received.
  • Cure Pet: New spell (replaces “Calm creature”.) Allows the Hunter to heal its pet.
  • Marksman
  • Finger Crush: Fixed. Now it can be casted in creatures.
  • Winter Stroke: Range reduced to 30 mts.
  • Ethereal Arrow: Cooldown raised to 40 sec.
  • Arcana Strike: Cooldown raised to 25 sec.
  • Warriors
  • Typhoon: Effect area reduced to 6 mts. Damage adjusted in every level. Knockdown effect added in every level.
  • Thunder Strike: Effect area reduced to 6 mts.
  • Balestra: Damage adjusted in every level.
  • Ripost: Cooldown raised to 20 sec. Success chance modified in every level.
  • Impale: Casting time reduced to 1,5 sec.
  • Multiple Thrust: Mana consumption adjusted from level 2 to 5.
  • Lightning Strike: Effect area reduced to 6 mts. Knockdown effect removed from every level.
  • Martial Reflexes: Casting time reduced to 1,5 sec.
  • Inhabilitar: Blocking penalization fixed. Now is percentual.
  • Rib Breaker: Damage adjusted in every level.
  • Knight
  • Heroic Presence: Moved to the “Vanguard” discipline.
  • Shield Wall: Effect area is now 90° behind the Knight. This spell's protection has been raised.
  • Stars Shield: Moved to the “Shields” discipline. Effect area is now 90° behind the Knight. This spell's protection has been raised. Damage reduction is now correctly described.
  • Deflecting Barrier: Moved to the last position of the discipline. Effect area of this spell is now of 90° behind the Knight. The function of this power has been replaced with ranged damage reduction.
  • Precise Block: Now the blocking value raises proportionally according to the character's blocking statistics.
  • Army of One: Fixed. Now the resistance takes into account damage type.
  • Premium:
  • New: Duel banner.
  • Content:
  • New: Regnum's Anniversary quest. NPCs: Alsius: Ursor, Ignis: Saniur, Syrtis: Mauro.
  • New: Low level arenas in each realm initiation zone. Functionality to be added later.
  • Updated: Animation speeds optimized and synchronized regarding model and size.
  • Fixed: Quests:
  • Alsius The Way to Montsognir
  • Alsius Four Forgotten Warriors
  • Alsius Reconnaissance Mission
  • Ignis Merchant Maneuvers
  • Fixed: Armor bonus provided by items.
  • Fixed: Item "Valor Medal" was balanced.
  • Client:
  • Updated: Confirmation interface enhanced. Now allows multiple confirmations (one for each type.)
  • Fixed: Mounts without their animation.
  • Fixed: Initial position of the Pet/Summon Control Panel.

New in Regnum Online 1.0.4 (Mar 20, 2009)

  • Updated: Now if a player defeats another one who just appeared on a nearby altar of resurrection, she will be penalized with 5 regnum points. This protection lasts for three minutes and/or we get away from the altar.
  • New: Mumble positional sound support.
  • Fixed: Server hang after a few days uptime.

New in Regnum Online 0.9.37 (Nov 9, 2008)

  • Halloween Special Event (3 quests).
  • 20% Ximerin purchase bonus.
  • New premium items (I.E: Name change scroll).
  • Improvements to Premium Sale UI.

New in Regnum Online 0.9.35 (Sep 28, 2008)

  • Gameplay:
  • New: Evendim (Super Boss).
  • New: 2 new PvP quests for all realms.
  • Fixed: Pets were not being saved on logout.
  • Fixed: Fort doors and flags status de-sync.
  • Fixed: Some monsters were moving erratically when selected.
  • Fixed: Horses backward running animation.
  • Fixed: The map now displays correctly those forts/castles that are under attack.
  • Fixed: Guards now attack pets and summons.
  • Fixed: Several corrections to Ignis initiation zone quests.
  • Fixed: Boss monster "Aysor" loot.
  • Fixed: Casting effect no longer gets stuck after being cancelled.
  • Updated: Sanctuary (spell and resurrection effect) and low profile now get cancelled after interacting with the fort/castle flag or any other dynamic object.
  • Updated: Pets and summons now work inside the coliseum (Note: A by-product of this is that pets and summons can be also attacked by their master).
  • Client:
  • New: It's now possible to rename our pet (Hunter only) via the command /pet_name name. This command can only be used once after each succesful creature control.
  • New: Hide helmet/hat option.
  • Fixed: Chat window no longer stays open after the group has been disbanded.
  • Fixed: Idle disconnection.
  • Updated: Character names can no longer contain two spaces in a row and spaces at the end.
  • Updated: Private chats no longer close immediately after the other peer has left.
  • Launcher:
  • Fixed: Visibility distance is now correctly set up.
  • Updated: Enter world button activates after launcher has verified itself.
  • Updated: Launcher remembers the last selected world.
  • Premium:
  • New: Extra characters, raises from 3 to 6 the maximum amount of character slots (Permanent change).
  • New: Hair-cut (Permanent change).
  • New: Hair dye (Standard and exotic colors sold separately, permanent change).
  • Content:
  • Updated: Jabeline NPC moved down nearby (southeast of the previous position).
  • Updated: Improvements to the Dark Elf faces.