Red Eclipse Changelog

New in version 1.2

January 17th, 2012
  • Powerjump removed, replaced with "impulse launch", use by jumping whilst "impulse sliding"
  • Impulse moves now disregard cost and scale depending on available energy
  • Special melee actions now require an impulse move beforehand
  • Plasma primary damage increased
  • Plasma secondary fire travels faster if charged for a short time
  • Flamer primary & burn damage reduced
  • SMG rate of fire decreased
  • Sticky grenade can now stick to player
  • Zoomlock disabled for rifle
  • Added weapon stun effect which impedes movement for a certain time
  • Made the carrier of the flag/bomb move slower
  • New "buff" system for flag/goal defenders: increases regeneration, damage, and shielding

New in version 1.1 (July 27th, 2011)

  • New personalization option to change your character colour.
  • New power jump (crouch and hold space) and power slide moves (crouch while landing).
  • Jetpack has been retooled into a hoverpack, which limits height off the ground.
  • Physics and weapon tweaks to make the game feel more natural and balanced.
  • Must now carry the ball into the goal in Bomber-Ball.
  • New radar system; the radarstyle variable lets you choose how you want your radar.
  • New maps; "blink" by Wicked and "error" by blarg.
  • New particles and crosshairs.
  • Work in progress league mutator, the beginnings of class-based gameplay.
  • Elimination of all poorly licensed content, should now be DFSG compliant.
  • Many bug fixes; voting menu works, etc.