RPG Next Gen Editor Changelog

What's new in RPG Next Gen Editor 0.5.5

Dec 17, 2010
  • The main new feature of this release is the new RPGUnit plugin.
  • It lets you execute unit tests written with RPGUnit from the editor.
  • The result will be shown in an extra view.
  • For this to work, you need the RPGUnit package from rpgnextgen.com.

New in RPG Next Gen Editor 0.5.4 (Jul 7, 2010)

  • At last there is a new release of this project. The main change is the switch to Eclipse 3.5.2 which enables me to make quicker release in the future due to the headless build scripts which has been much improved in Eclipse 3.5. Not much has change on a first look but there has been some changes in the background. The old workspace is not compatible with this release (at least not without some helping hand). All stuff concerning connections are now stored in the local project Remote Connections. The compile options and local history are now separately stored under the connections folder (each connection has its own folders).

New in RPG Next Gen Editor 0.5.3 (Apr 3, 2010)

  • The main change is the switch to Eclipse 3.5.2 which enables me to make quicker release in the future due to the headless build scripts which has been much improved in Eclipse 3.5. Not much has change on a first look but there has been some changes in the background. The old workspace is not compatible with this release (at least not without some helping hand). All stuff concerning connections are now stored in the local project Remote Connections. The compile options and local history are now separately stored under the connections folder (each connection has its own folders).
  • There is a new update site for Eclipse 3.5.x based installations. But beware with the new Eclipse provisioning system you can even install the whole product (standalone version) of the editor. That will mess with your already existing Eclipse installation. Just select the RPG Next Gen Feature for installation (not the product).