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    Home > Linux > Games > Action > QuakeSpasm > Changelog

    QuakeSpasm 0.85.6 - Changelog


    What's new in QuakeSpasm 0.85.6:

    January 3rd, 2012

    · More work for string buffer safety
    · Reverted v0.85.5 change of not allowing deathmatch and coop cvars to be set at the same time (was reported for possibility of causing compatibility issues with mods)
    · Several cleanups/changes in the cvar layer
    · Minor SDL video fixes.



    What's new in QuakeSpasm 0.85.5:

    December 26th, 2011

    · SDL input driver updated, adding native keymap and dead key support to the console
    · Fixed a crash in net play in maps with extended limits
    · Verified successful compilation using gcc-4.6.x
    · Added workaround against GL texture flicker (z fighting), controlled by new cvar 'gl_zfix'
    · Read video variables early so that a vid_restart isn't necessary after init
    · mlook and lookspring fixes
    · Added support for loading external entity files, controlled by new cvar 'external_ents'
    · Made mp3 playback to allocate system memory instead of zone
    · Some updates to the progs interpreter code
    · Fixed r_nolerp_list parsing code of fitzquake
    · Made sure that deathmatch and coop are not set at the same time
    · Several code updates from uHexen2 project, several code cleanups.



    What's new in QuakeSpasm 0.85.4:

    March 30th, 2011

    · Implemented music (OGG, MP3, WAV) playback
    · A better fix for the infamous SV_TouchLinks problem, no more hard lockups with maps such as "whiteroom"
    · Added support for mouse buttons 4 and 5
    · Fixed the "unalias" console command
    · Restored the "screen size" menu item
    · Fixed an erroneous protocol check in the server code
    · Raised the default zone memory size to 384 kb
    · Raised the default max_edicts from 1024 to 2048
    · Revised lit file loading: the lit file must be from the same game directory as the map itself or from a searchpath with a higher priority
    · Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an old fitzquake-0.85 bug which used to cause segfaults depending on the compiler
    · Fixed rest of the compiler warnings
    · Other minor sound and cdaudio updates
    · Other, mostly user-invisible changes



    What's new in QuakeSpasm 0.85.3:

    September 24th, 2010

    · Fix the dedicated server feature and add platform specific networking code
    · Several other important networking fixes
    · Add a slider for status bar transparency, now marginally transparent by default
    · Fix player messaging in a few places
    · Connect status bar size to the scale slider
    · Add a "prev weapon" menu item
    · Add a persistent history feature
    · Other bug-fixes



    What's new in QuakeSpasm 0.85.2:

    May 5th, 2010

    · Replace the old "Screen size" slider with a "Scale" slider
    · Don't constantly open and close condebug log
    · Fix map name sorting
    · Block/Unblock sound upon focus loss/gain
    · A few moderate bug-fixes (mostly for networking)
    · Accept commandline options like "+connect ip:port"




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