September 22nd, 2009· I changed A LOT of things, like stats, combat, skills, item-properties, GUI-look etc.
· So, some things are currently broken, like magic, reading, other classes than human-figther :) etc.
· Added pets/henchmans
· Added throwing of items (t) (does no damage right now)
· Added hitzones (head,chest,arms,legs,abdomen)
· Added wounds/unconsciouses
September 11th, 2009· Added Races/Classes to the game
· Added Ranged-Combat to the game
· Added Bows/Arrows
· AI improvement (Beware of the Goblin-Chief if you don't have a bow)
September 10th, 2009· added more effects
· added a nice graphical effect when firing ray-spells
· added persistend dungeon-levels
· added xp and stat-buy-system (s)
· changed default pick-up key to KP_PLUS
· when targeting for a spell, you can press KP_5 (MOVE_WAIT) to select the next actor in view
· added a new spell (Regeneration)
· added start-equipment
· added shorts for the player ;)
· lot of internal cleaning-up, but there are still someugly code pieces
September 8th, 2009· Changed the way spells/potions do their work
· Added new monsters and swarms like Killerbees, Skeletons, etc
· Wrote my own dungeon building algorithm based on a BSD-Tree
· Added some new effects, like Acid-Splash and Poison
· Added a Cursor (i), so range-Spells like the Frost-Ray can be used to hit foes (press . to target)
· The game is quite playable right now, but still has no plot/goal,whatever
· Watch out for the Ash-Golem and the Yamura-Queen
September 7th, 2009· added books to read (r)
· added potions to drink (q)
· added a lot of new monsters with lots of new effects,
· such as dazzle, heat, stunning, splitting
· added a new spell (identify)
· magic items have to be identified before you can see the stats
September 4th, 2009· basic magic system
· basic level changing