January 5th, 2009· Added: Full 64 bits version of PureBasic (Windows)
· Added: MacOS X x86 support
· Added: 'JPEG 2000' library
· Added: 'Node' library
· Added: 'Gadget3D' library
· Added: 'Window3D' library
· Added: 'Sound3D' library
· Added: Full unicode support to the engine3d
· Added: MacOS X support for engine3d
· Added: Absolute/relative rotation for all engine3d rotate commands
· Added: Absolute move for engine3d physic body
· Added: EntityID(), EntityLookAt()
· Added: CameraProjectionX(), CameraProjectionY(), WorldDebug(), Sun()
· Added: MousePick(), PointPick(), PickX/Y/Z(), CreateWater(), AntialiasingMode()
· Added: CatchModule(), ArraySize(), WindowBounds(), DesktopX(), DesktopY()
· Added: FinishDatabaseQuery(), DatabaseID()
· Added: CreateSemaphore(), FreeSemaphore(), SignalSemaphore(), WaitSemaphore(), TrySemaphore()
· Added: '.i' native type for 32/64 bits integer size
· Added: Read/WriteInteger(), Read/WritePreferenceInteger(), PeekI(), PokeI()
· Added: Language support for compiler and debugger
· Added: Style parameter to FontRequester()
· Added: Support for 'And/Or' in CompilerIf statements
· Added: #PB_Event_MinimizeWindow, #PB_Event_MaximizeWindow, #PB_Event_RestoreWindow
· Added: #PB_Ignore support to AddStatusBarField()
· Added: #PB_Explorer_DisplayMode to ExplorerListGadget()
· Added: Multiple joystick support
· Added: #PB_Compiler_FilePath compiler constant
· Enhanced: Major rework of OnError library (crossplatform)
· Enhanced: InitScintilla(), parameter is now optional
· Enhanced: Complete debugger rewrite for support of the new platforms
· Optimized: XML library to handle very big files quickly
· Optimized: LinkedList library to use memory efficiently
· Changed: 'Read' keyword now requiers a type (Read.l, Read.q etc.) to avoid 64 bits migration problems
· Changed: CountList() to ListSize()
· Changed: ClearGadgetItemList() to ClearGadgetItems()
· Changed: CameraProjection() to CameraProjectionMode()
· Changed: AddElement() and such now return a pointer to the start of data
· Changed: ComboBoxGadget() height is now the real gadget height
· Changed: #Long, #Byte, #Word etc. to #PB_Long, #PB_Byte, #PB_Word etc. for consistency
· Changed: RotateEntity(), RotateCamera() and RotateBillboard() x,y rotation axis
· Changed: CameraFOV() angle from radian to degree
· Changed: Array and list parameter now requiers the 'List' or 'Array' keyword
· Removed: StrQ(), HexQ(), BinQ(), ValQ()
· Removed: ChangeListIconDisplay(), replaced by a gadget attribute
· Removed: ButtonImageGadget() backward compatibility
· Removed: CreateGadgetList(), now automatically done in OpenWindow()
· Removed: CopyTexture(), TextureOutput()
· Removed: Removed CPU monitor from the IDE, as all OS provide the same functionality
· Fixed: DX9 subsystem on Windows
· Fixed: Many compiler and libraries related bugs