PlaneShift Changelog

What's new in PlaneShift 0.6.0

Nov 25, 2013
  • USER INTERFACE:
  • New Shortcut window. The quick spell bar has been combined with the shortcut bar. The new shortcut bar includes support for:
  • Icons in addition to text
  • Dragging of items from the spell book (the icon on the right) or inventory which will automatically generate use commands
  • Drag and drop of shortcuts to reorganise them (this option is toggled on/off with the lock icon)
  • Character specific shortcuts and key bindings. Now each char has its own set!
  • New active magic window. Whenever you have an active spell (buff or debuff) an icon will show in the active magic. Much more compact and user friendly than the old one. There are some known bugs in the bar, like the display of some icons may be duplicated.
  • Slight improvements to Quest book, guild window, chat window, options window.
  • "Basic chat" window removed to allow for setting of visible chat tabs without restarting the client.
  • Added ability to type in the chat window by just having the cursor over the chat window so you don't have to also click on it. This can be enabled in the advanced config chat window settings.
  • Added a new skin "Minimatuux", feedback is encouraged. You can select the new skin from the launcher.
  • GAMES AND MECHANISMS:
  • Added engine support for mechanisms. These allow developers to add items in the world, like giant boulders, which can be moved by players by pressing a button or moving a lever.
  • Added ability to "use" certain static objects in the world.
  • Enhanced mini game support.
  • MOVING OBJECTS:
  • Fixed support for 'sequences and triggers' to allow things like the wheels in the sewers to move again. This will allow in the future to add more interactive elements to the areas.
  • BIG BOSSES:
  • The game now supports scaling of characters, this will allow developers to create 'giant' or 'miniature' creatures from the current models. Hope to finally see some big bosses to fight!
  • ART:
  • Welcome the male Nolthrir! Complete with all standard animations, armour, robe, and some customization options.
  • Bracers now show for -all races-.
  • Icons now available for all bracers so you will no longer have a sack filled with pink rings.
  • The new "Ash brotherhood" lair.
  • A new map and a new creature, undisclosed at this time, will be available as part of an in game event very soon.
  • CRAFTING:
  • Many platinum-steel weapons have been made available for crafting (thanks to Tuathanach), you will find some of them are already available in the released crafting books (all common blades) while some (like axes and superior swords) will require new crafting books and will have to wait for a quest to introduce them.
  • All crafting, mining/harvesting and the Musical instruments now support the use of higher quality tools, in the future they will be available as quest rewards.
  • SPELLS:
  • 11 new spells added, some will require a new quest to introduce new glyphs not yet available. New spells include: spells able to morph the spellcaster, new low level direct damage spells for azure and brown way spells. A new spell able to "charm" weak monsters, this is experimental and will be the first of a new series of spells.
  • OTHERS:
  • Added a multiplayer minigame "Tic Tac Toe" in Kada'el tavern lower floor, right click on the right table to start playing with a friend.
  • CRASH REPORTING:
  • Added support for crash reporting to Linux and Window builds. Whenever your client crashes, it will send a report to us with the details, so it can be analyzed. We also have a server side component which lists the most frequent crashes, so we can focus on the high priority ones. Lots of thanks to Talad, Eredin and Jilare for getting this done.
  • ADDITIONAL CHANGES:
  • Settings:
  • Fixes to a number of in game books (bug #5338).
  • Fixed bug #5990 - The Dark Way block of the Hydlaa plaza fountain had a bad setting so you could not see the dialog needed to complete a quest.
  • Fixed bug #6145 - Fixed the description to hops
  • Additional Art changes:
  • Four new book colours have been created and you can buy from Jayose.
  • Icons for numerous plants which just had a sack have been created, this should make searching through your herbal supplies easier.
  • Many of the old textures, like those on the Dermorian male torso, and leather torso armour had tiny spots of transparency which meant you could see through the character. 49 old textures with this problem have been fixed (bug #3745).
  • You might find your paths blocked in certain caves now by giant boulders, look for the nearby mechanism to move it out the way.
  • Ride animation was missing for rogues. That has been added now so for events, GMs can play mounted rogues and it won't look weird.
  • Improved graphic for Electrouch spell
  • NPC/Monster:
  • Puppy protection: many NPC behaviours have been updated so newly created characters will not be attacked by relatively weak (but aggressive) NPCs able to kill them. Examples are Arangmas and Rogue. Monsters in the wilderness areas (like ulbernauts) are meant to be dangerous and will not have puppy protection.
  • Monster rebalancing: some monster armour skill didn't match their natural armour type (for example it was light instead of medium), this has been fixed.
  • Another tribe added (the Ash Brotherhood) and many improvements to the tribal recipes and behaviours of the tribes already released.
  • Rules bug Fixes:
  • Fixed bug #5197 - We have greatly increased the number of platinum steel weapons you can craft.
  • Fixed bug #6167, #6202 - The Fear spell and other Dark Way spells will now work as designed.
  • Additional Engine changes:
  • An addition to the window for picking up custom numbers from a stack: it will now remember the last number you chose and not default to 1 each time.
  • Improvements to developer quest parser to aid in quest development.
  • Added a limit to the number of 'stacks' you can have in a storage category to prevent the max capacity from being passed resulting in not being able to access those items.
  • Fixed "/pet summon N" , so that it will summon the same pet regardless of the order the pets where added to your char.
  • Return a more useful error message for /pet command if mounted.
  • Additional improvement to the crafting books for enchanting to correct "With higher crystal way]]Enchant...." & related bugs
  • Re-written Help file to go with remade tutorial, and updated with new commands.
  • Lots of fixes to slot and container handling, should improve most problems people encounter.
  • Fixed a bug where if an item was in a container in slot >=16, and you were storing, you could see it in the list but you couldn't store it.
  • Engine bug fixes:
  • Fixed bug #1213 - This fix will mean that books with commas in the name will show correctly while trading the book.
  • Fixed bug #2097 - This will allow players to select the icon of a reward from the quest reward window, not just the text.
  • Fixed bug #2551 - As part of the new shortcut window you will be able to pickup and drop shortcuts to reorder them.
  • Fixed bug #3794 - This will fix the bug which appears if you have a pet summoned and another is created you end up with one you can't command. Now if you have a pet summoned it is dismissed before the new one is created.
  • Fixed bug #4641, #5839 - The Chat window has been slightly adjusted to improve its look.
  • Fixed bug #5218 - Shortcuts now use the new /emote command.
  • Fixed bug #5665 - This adds improvements to pet commands, to let you command a pet by name. They new use the following command format /pet action pet name/number example "/pet summon jonny" "/pet stay jonny"
  • Fixed bug #5695 - This fixes a bug where you did not get an error message when you tried to research magic with no glyphs in the research slots. Now you get an error message, this should make research easier to work out.
  • Fixed bug #5731 - This fix stops a crash where if you tried to force training a faction when you open the training window, as factions can not be trained, the client crashed.
  • Fixed bug #5825 - The active magic window will now have one list, use spell icons for spells, and has a too bar icon for quick show/hide
  • Fixed bug #5894 - This should mean that all magic enchanting crafting books display the instructions correctly
  • Fixed bug #5899 - This fixes the missing feature where you could only change pages with clicking on the next/previous buttons in books. Now you can use mouse scroll, key scrolls on; Up/Down, Left/Right, PgUp/PgDown, and End/Home. This allows for much easier changing of pages in creative and crafting books.
  • Fixed bug #5910 - Both a mount and unmount icon have been added to the interaction menu with mounts. This makes getting on and off much easier.
  • Fixed bug #5964 - Removed reference to "being frozen by a GM" so spells which use the same code as the GM command do not make it look like you were frozen by a GM.
  • Fixed bug #5965 - Previously if you had an NPC selected as it went invisible you could still train/trade with it. This fix means this should no longer be the case.
  • Fixed bug #5968 - This fix has added a /brightness command and will preserve setting through restart, to allow for easier control of custom brightness levels.
  • Fixed bug #6003 - This will fix instances where category names changed to lower case. This also messed up the order they displayed in the merchant/storage windows. All category names will now say in their correct case and order.
  • Fixed bug #6021 - This fix should mean the /equip command will not pick items already equipped.
  • Fixed bug #6023 - The Default 'no quest message' should now be correct.
  • Fixed bug #6075 - This fixes the bug with items not displaying properly in containers. The frequent complaint was with glyph sacks as it became impossible to see where all your glyphs were. Now all containers are displaying their contents correctly.
  • Fixed bug #6079 - Currently when you see a 'loading screen' appear in game, in order for your character to move again you have to jump or press forward again. You will no longer have to as movement is automatically continued once the load screen closes after loading has finished.
  • Fixed bug #6112 - Due to a mistake in the script some items were assigned an "unidentified" flag when they were crafted despite them not needing it. The mistake in the script has been corrected.
  • Fixed bug #6156 - Settings Devs occasionally got reports from player that a 's or ' at the end of an NPCs name was missing. We now have the ability add them and for them to be displayed properly in both the NPC tab and in the quest dialog window.
  • Partial fix for bug 6192 - This fix will allow NPCs to react properly to things such as spell scripts, which in turn means spells such as fear and darkness will work as intended.
  • Fixed bug #6210 - Some players might remember when they were given or looted items they vanished, this is now fixed so items will not go missing due to this bug any more.
  • Other fixed bugs:
  • Fixed memory leaks in bugs, 6048, 6051, 6052, 6054, 6058, 6074, 6086, 6088, 6093, 6089, 6115, 6125, 6121.
  • Fixed bug #6053 - Eliminate false error messages about empty text documents
  • Fixed bug #6072 - pawsInventoryWindow::UpdateFromContainer() test is wrong
  • Fixed bug #6073 - pawsContainerDescWindow::GetSlot() returns the wrong slot
  • Fixed bug #6077 - GetPSMouseMods() doesn't get modifiers correctly
  • Fixed bug #6169 - Fix container ID for wooden bowl contents.
  • Fixed bug #6173 - Interface>Advanced-Chat>'Lose focus on send' option broken?
  • Fixed bug #6178 - Remove redundant and confusing definitions for ANY_BULK_SLOT and ANY_EMPTY_BULK_SLOT.

New in PlaneShift 0.5.9.1 (May 31, 2012)

  • Fixed disappearing terrain when grass is turned on
  • Fixed crash in arena sound
  • Fixed jump inertia, now jump should look more natural
  • Fixes to new npc dialogue: fixed display of answers (was broken). Correct handling of riddle answers. Removed double bubbles.
  • Fixed voiceover in tutorial, it's now fully available.
  • Fixed all default options in new installed clients (example sound turned on, weather turned off)
  • Added automatic way to spawn items on top of natural resource locations (example flowers/plants). This will make hunting for plants/ingredients much easier.
  • Added a number of new icons and 3d models for plants/herbs
  • Herbal crafting, it's now possible to craft herbal recipes. Quests/events are coming
  • Enchanting gems. It's now possible for wizards to enchant gems. Quests/events are coming
  • Blacksmiths can set enchanted gems into armour to produce magic resistant armours. Quests/events are coming
  • New loading screens
  • Fixed char creation traits selection (also added new ylian face)
  • Updated pslaunch art
  • Improved Options menu. More relevant items at the top, added explanation of options available in Launcher.
  • Improved in game Help window.
  • Added quickbar window to the main toolbar.

New in PlaneShift 0.5.9 (Apr 17, 2012)

  • graphical updates for some of the main areas
  • better lighting
  • new sounds and music
  • better NPC day/night cycles

New in PlaneShift 0.5.6 (Mar 21, 2011)

  • GUI:
  • A huge amount of fixes and improvements to the windowing system (paws) and mouselook management
  • Improvements to weather support and fixed the option to disable weather in pslaunch.
  • Fixed some issues in the char selection/creation screens which could lead to bad graphics or crashes
  • Several fixes/optimizations/improvements to shaders and lights management.
  • First version of the HotBar/quickspell bar which allows you to drag and drop spells or items in the quickbar, then click on the icons to cast the spell or use the item
  • fixed a display issue which could show skills to be completely practically trained even if it wasn't so.
  • added a simple animation to pterosaur transportation load screens
  • Optimizations:
  • major rewrite of several parts of the background loader, which now should be more stable and faster.
  • several optimizations, leak fixes and crash fixes
  • Quests and Factions:
  • Major rework of the quests! In the past the quests were most likely one off and with little purpose. We decided to radically change the concept by creating chained series of quests with a purpose and where possible a story. So we looked at the quests we have in game and started to tie them together.
  • After char creation a friend's letter is now guiding you to the major NPCs, which will explain the associations and factions present in Hydlaa. Players can start to follow those trails and learn more about the associations/factions. This is the foundation of a complex social system based on jobs and affiliations that we continue to develop to create a more immersive roleplay experience.
  • Many new quests were added, and many reworked, reaching a grand total of 320 quests. In particular a whole new set of Magic quests is present, allowing access to bracers, robes and wands items in the different Ways of magic.
  • Art:
  • New Amdeneir tavern.
  • Added new female ynnwn wizard robe.
  • Made available all bracers through Way quests
  • Fixed many sounds for game areas, including gugrontid and the road to bronze doors
  • several improvements to sound management (including a startup crash when the sound system failed to init)
  • Improved sounds and graphical effects of many spells, including: crystal aura, invigoration, life infusion, relaxing sleep, flaming weapon, flame spire, and many more. Work is still under going to progressively improve/fix all of them.
  • Improved hydlaa grass, sky and trees
  • For GMs/Devs:
  • expanded the scripting system in several ways for example quests can now use scripts also to give specific items, factions and money depending on variables passed to them allowing faster balancement changes in them. Additionally in mathscripts it's now possible to output messages.
  • Additional scripts used in crafting, which were before hardcoded in the sources, where now converted to math scripts. Making it easier for rules developers to change them.
  • complete rewrite of the adminmanager allowing a more generic targeting system and sane interface to gm and developers, also awarding anything to players uses a single functionality shared also in the manager of the events. expanded also killnpc to allow loading of new npc and runscript to allow more scripts to be run through it.
  • several expansions and expansions to npcclient to allow npc to do things not possible before like sitting, do emotes, teleport...
  • Others:
  • pets will now follow automatically
  • added support to define what type of chats should be logged, in which file and with what prepended brackets (check chat - logs)
  • added support for a spell checker within the chat input using hunspell. It's disabled by default and it requires to be enabled by hand for now, and the dictionaries added in a dict folder inside your ps data folder. This feature is considered experimental and unstable (and could be not available on all platforms yet)
  • removed forceful removal in operating systems different than windows of the code which allowed the hardware mouse to be used

New in PlaneShift 0.5.5 (Feb 21, 2011)

  • Characters turn transparent while sneaking to simulate the fact they are hidden. We are testing this new option, and we plan to use it also for spells or other situations
  • Added "pterosaur services" for travelling between cities. There is one beastmaster in each major town which rents pterosaurs for travel
  • Made shields functional. They are now part of the combat calculation, and allow real blocking of hits
  • Improved the way NPCs chase an opponent by using generated paths (navmeshes) for navigation. This is a major improvement to combat and allows them to walk around obstacles
  • Weather has been known to be cause of crashes on certain hardware, mainly intel chips and to slow down gameplay. It's now possible to disable weather effects from pslaunch! Be sure to enable it and test if it works for you before giving up on it!
  • Added improved snow effect. Snow now shows on ground! Start humming a Christmas song
  • Added the new Klyros city Amdeneir! It's actually one quarter of the city, which is located to the "left" of hydlaa, for now reacheable only by pterosaur travel
  • Added animations for attacking with bows on all characters
  • Added a new progress bar for crafting

New in PlaneShift 0.5.4 (Sep 16, 2010)

  • An expansion of Ojaveda has been added: Dsar Kore. With this addition the Enkidukai will finally have enough place to live and prosper. There also be new space for guildhouses.
  • Completely new user interface for the character creation, much more readable and usable! A new login screen as well on the same theme.
  • First implementation of wizard robes! For now it's only available to NPCs, see Levrus, but soon will be available to players as well.
  • Introduction in game of bracers! They are not only new items, but they are also visible when you char wears them. We are adding now quests which will provide the bracers to you.
  • The male and female Enkidukai heads have been improved by adding more polygons.
  • The hairs of all characters have been changed to avoid having a plastic look
  • Water reflections! Added in few places as test, allows the water surfaces to reflect the environment. Still need some improvement to look more realistic.
  • Ability to support maps with image backgrounds. To be used as maps of major cities, given to new players.
  • New soundmanager, which allows us to have monsters emit sounds!
  • Implementation of ranged weapons. They are fully functional now!
  • Expansion of the tribes system! The NPCs are getting smarter, and are now aware of being part of a larger tribe. They can call for help if attacked, and they can expand.
  • More sounds and more music added to the game

New in PlaneShift 0.5.0 (Dec 22, 2009)

  • New, beginner friendly quest system.
  • Some NPCs now have voice.
  • Rideable mounts.
  • New launcher. Updates, settings, info.
  • Items can be rotated when placed.
  • Support for bracers, belts and cloaks.
  • Support for building traps.
  • Better graphics with shaders.
  • Fighting NPCs move around you, harder to kill.
  • Many bugs fixed.

New in PlaneShift 0.4.03 (Jan 1, 2009)

  • new features like minigames
  • new art like spelleffects, additions
  • many settings related bugs closed
  • many new commands
  • many bugfixes