OpenXcom Changelog

What's new in OpenXcom 0.9

May 20, 2013
  • The game is now fully playable, which means everything should work as intended.
  • Many bugfixes and additions.
  • This goes along with a new Web site and a few added translations.

New in OpenXcom 0.4.5 (Nov 6, 2012)

  • New features:
  • Ufopaedia
  • Hungarian translation
  • Rightclick mouse scrolling
  • Rightclick arrow buttons to min/max values
  • Weapons can be toggled on/off during dogfights
  • Modular rulesets (specified in options.cfg)
  • Soldier reordering
  • New options
  • Man page / command-line help
  • Logging
  • Bugfixes:
  • Updated translations
  • Updated soldier names
  • Various string clipping issues
  • Various UI issues
  • Infinite error message when tanks didn’t have ammo
  • Tanks getting it on in the storage room (recovered when mission ended)
  • Multiple “Tracking Lost” windows per UFO
  • Improved auto-equipping to ignore empty weapons and load weapons on the ground
  • Brought alien weapons counted towards score
  • Civilians didn’t count towards score
  • Crash when completing a research
  • Crash during dogfights
  • Wrong mouse input in minimap
  • Starting inventory didn’t work correctly in mission simulator
  • HWP ammo popped up in soldier inventory
  • Incorrect armor damage modifiers
  • Workaround for big corpse pieces being recovered
  • Missing rules for Reaper (crashed terror missions)
  • Ammo being reused after loaded
  • Civilians counting as saved when mission failed
  • Projectiles went through UFO if missed
  • Weird avenger spawn point
  • Item in elevator crash
  • Diagonally walking through trees
  • Items flying in the air when flying unit drops items
  • Fixed proximity grenade
  • Wrong craft speed when patrolling
  • Crash when patrolling after UFO lost
  • “Go to last known UFO position” button not working
  • Incorrect UFO recovery items
  • Ammo in weapons wasn’t recovered after missions
  • Crafts were fully unloaded after missions
  • New crafts don’t start in base position
  • Ammo graphics weren’t cleared after unloading weapon
  • Minimap doesn’t update level when using scroll wheel
  • Missing “Not enough equipment to fully re-equip squad” screen
  • Incorrect title in Promotions screen
  • Various changes to item creation/recovery in Battlescape
  • Wrong UFO graphics in interception window
  • Wrong craft/UFO altitudes
  • “UFO tracking lost” window missing sometimes
  • Crash when targeted terror site disappears
  • Reapers having incorrect behavior
  • Soldiers can turn without TUs
  • Walking through knocked down walls takes 4 TUs
  • Primed state of a grenade is not saved in the savegame
  • Firing and throwing accuracy does not decrease on injury
  • Diagonal line of sight through windows
  • Minimap not showing visible aliens on invisible tiles
  • Visible units not stored in save
  • Beam weapons not dealing any damage to UFOs
  • Rewritten dogfight radar animation
  • Dogfight UFO hit animation
  • Dogfight UFO crash animation
  • Dogfight projectiles animation
  • Projectiles could hit UFO even if it was out of their range
  • Added craft damage indication
  • Added translated terrain names to New Battle
  • Sound and graphics of flying suit
  • Small pathfinding issue
  • Segfault when mindprobing empty space
  • Untranslated Geoscape sidebar
  • Implemented faster unit walk speed off screen
  • Items visible on minimap on undiscovered tiles
  • Units walking on top of each other
  • Incorrect behavior with ground items in inventory
  • Options screen and resolution selection
  • Craft has wrong position when transferred
  • Craft doesn’t reequip when transferred
  • Game returns to the actual game after saving (instead of previous menu)
  • Drawing issue in medikit and scanner view
  • Improved explosion animation scaling with power
  • Explosion sound
  • Added Elerium-115 to battlescape
  • Vertical pathfinding
  • Cancel firing mode when pressing move up/down
  • Flying up/down graphics
  • Show damage percent of craft on its state-panel
  • Buttons not pressing with right-clicks
  • Bugs in soldier name generation
  • Added geoscape position to saves
  • Added “We can now produce” Geoscape window
  • Walk/move sounds
  • Proper ammo accounting after battles
  • Added “loading/saving…” messages to savegame screens
  • Being able to input text in resolution
  • Non-ASCII character input
  • Non-ASCII savegame names
  • Crash when trying to rearm crafts with empty weapon slots
  • Weapons glitching when dropped by panicked soldiers
  • UFO trying to escape after being destroyed
  • Freeze in wordwrapping
  • Big text automatically switches to small if string doesn’t fit
  • Battlescape crash when items were dropped
  • Unlimited ammo weapons being incorrectly recovered
  • Mouse being restricted to 320×200 area in some systems
  • Not being able to overwrite saves with non-ASCII names
  • Save list not synchronizing with text input
  • Weapon unload not clearing text
  • Basescape not resetting time to 5 Secs
  • Random seed missing in saves
  • Crash when large units tried to move outside the map
  • Wrong reaper sound

New in OpenXcom 0.3 (Jan 30, 2012)

  • Items
  • Purchasing
  • Selling
  • Transferring
  • Ufopaedia
  • Options
  • Platform-specific Folders
  • Battlescape:
  • Item equipping, firing, throwing
  • Environment: fire, smoke, explosions, damage, kills
  • Unit stats
  • AI Phase 1 (patrol, aggro)