What's new in OpenKore 2.0.6
Aug 31, 2008
- Implemented option for selective loading of plugins (by Technology).
- Added new sys.txt options: loadPlugins & loadPlugins_list
- Syntax:
- loadPlugins < flag > this option controls loading of plugins at startup
- or when the "plugin load all" command is used.
- 0 : do not load plugins
- 1 : load all plugins
- 2 : only load plugins that are listed in loadPlugins_list
- loadPlugins_list < list > if loadPlugins is set to 2, this comma-separated list of plugin names
- (filename without the extension) specifies which plugin files
- to load at startup or when the "plugin load all" command is used.
- New flag for attackChangeTarget: 2 find better attack target while gaining LOS to current target.
- Fixed bug crashes when console commands access undefined objects
- Fixed bug in 'reload' chat command (thanks to Motivus)
- Fixed bug in stripping callSign from chat commands
- Fixed minimap_indicator (thanks to windows98SE)
- Fixed bug in getNPCInfo that allows a zero-length map name.
- Modified move command. Now supports standard "map x y" parameter sequence. (thanks to Chontrad, Alexander)
- Fixed pickupitems flag 2 not checking itemsTakeAuto, itemsGatherAuto & itemsMaxWeight.
- Added a 'messageIDEncryption' option to servers.txt. When set to 0, it will
- disable the usage of message ID encryption, even if the server appears to
- require it.
- Added handler for error 101 (account suspension)
- Fixed XKore to work with EPP enabled servers (thanks Belial)
- Added Gospel and NPC Skill effect recognition (thanks to johnny)
- Fixed range check and work of target_deltaHp (by 4epT)
- Fixed typo in 'notOnAction' (by 4epT)
- processAutoAttack is rewritten, it now uses new functions (getBestTarget(), isSafe()). priority.txt works.
- Added sitAuto_safe_stand_up timeout and sitAuto_look_from_wall config option.
- Added new items, monsters, fields, emotions, portals.
- Added ServerType 8 support for XKore2
- Fixed XKore 2 not showing equiptment. Thanks to Technology
- Added new console command 'pause'.
- Syntax:
- pause < seconds > any command executed after this will have to wait a specified
- number of seconds before its executed assumed as 1 if no parameter
- specified. (resets on ai off/manual and when not ingame)
- Integraded doCommand plugin into openkore source (settings in config.txt)
- doCommand < console command > {
- homunculus_hp
- homunculus_sp
- homunculus_dead
- onAction
- whenStatusActive
- whenStatusInactive
- whenFollowing
- spirit
- aggressives
- monsters
- notMonsters
- stopWhenHit 0
- inLockOnly 0
- notWhileSitting 0
- notInTown 0
- timeout
- disabled 0
- inInventory
- inCart
- inMap
- manualAI 0