OpenGL Library Changelog

What's new in OpenGL Library 1.4

Sep 16, 2008
  • I've added some new features; there is now a built in UnProject command for easily retrieving the mouse position inside the screen inside the current viewport, and a screenshot taker.
  • My biggest achievement this time around was to tweak the shadows. I fixed a few minor things and added a tutorial on how to make the light camera perspective, distance, and angle conscious. It makes sense to me, but again, there are very few comments. I also added support for multishadowing--or the shadowing of a scene using more than one light--you may now have up to eight different shadows of any color interfering with each other in realistic realtime!
  • There is still quite a lot to do, including some known bug fixes. I hope to add reflection mapping (already have several almost-working prototypes) soon and some other random things.