OpenArena Changelog

New in version 0.8.8

March 7th, 2012
  • Mac is back!
  • Two new single player campaign tiers
  • New maps:
  • am_lavaarena
  • am_lavactf
  • am_lavactfxl
  • am_mckinleyish2
  • am_spacecont
  • am_thornish
  • mlca1
  • mlctf1beta
  • oa_bases3p3ta
  • oasago1
  • oa_thor
  • pul1duel-oa
  • pxlfan
  • New player model: Neko.
  • Specular maps have been added to many player and weaponsmodels. These can be disabled by turning off detail textures.
  • Invulnerability powerup and effects
  • Grappling hook model, shader, and sounds
  • Angelyss, Gargoyle have been reanimated
  • Liz and SMarine animation glitches fixed
  • Music
  • Many of the old maps got entity tweaks, gametype unlocking and other fixes.
  • Benchmark demo
  • Fixed TEAMMATE kill message bug.
  • Prevent team changing and disconnect from changing team score in Team Deathmatch.
  • Don't let vampire resurrect dead players.
  • Now uses FFA spawnpoints in domination.
  • Workaround for Kamikaze bug.
  • g_autonextmap added ("Auto change level" in the menu). Randomly picks a new map once the current map has ended. The maps allowed for each gametype are configurable.
  • You can now see how much health the obelisk have left in Overload
  • Autoswitch weapon can now be set to only change to better or new weapons.
  • Chat beep can be disabled in options.
  • Changed default customvotefile to customvote.cfg.
  • Added the possibility for spawning in waves. The cvar g_respawntime says how often players should spawn.
  • Added a CVAR g_voteBan X bans a player for X minutes using the KK-admin system
  • Added g_gravityModifier (default 1.0) that modifies g_gravity relatively to the value set by the map.
  • Additional dmflags. Most notably "Fast weapon switch" and "No self damage".
  • Added a CVAR g_damageModifier to modify damage of all weapons and triggers.
  • Added replace_* cvars like disable_*. Can be used like "set replace_weapon_shotgun weapon_bfg" for replacing shutgun by BFG.
  • Handicap is reset to 100 once returned to the main menu. It is no longer changeable thorugh the GUI to prevent new players from hurting themself.
  • Added "Click to respawn"-message. Tells the player how long until they are allowed to respawn. Very relevant for wave spawning.
  • New specular code, r_specmode 1 to enable
  • New environment map code, r_envmode 1 to enable
  • Cascaded bloom, which is more 'natural', and is much faster on lower end hardware r_bloom_cascade 1 to enable
  • Support for GLSL shaders!
  • Bloom is not allowed if we don't have 32-bit color for textures. This stops the user from playing with corrupt bloom in 16-bit color since the bloom code doesn't really support that yet.

New in version 0.8.5 (February 24th, 2010)

  • New effects: rocket smoke, shotgun sparks, flares
  • New maps
  • Improved maps
  • Improved CTF skins for Angelyss
  • New skins for Beret and Assassin

New in version 0.8.1 (November 4th, 2008)

  • non-Free textures nuked
  • 3 new maps
  • legacy client (Unsupported)
  • simple item icon fixes