Oil rush Changelog

What's new in Oil rush 1.10

May 21, 2012
  • Enabled German localization for digital versions.
  • Added dedicated matchmaking server for non-Steam version, "Multiplayer -> Internet" (available for players from all platforms).
  • Added in-game support of IRC-channel #oilrush.
  • Improved usability for in-game chat.
  • Decreased build sizes.
  • Fixed minor UI layout bugs.
  • Changed profile directory for Mac OS X to ~./Library/Application Support/OilRush.
  • Optimized game perfomance and game logics.
  • Reworked GUI for multiplayer.
  • Added pre-lobby for Steam version.
  • Fixed targeting bug (sometimes towers stop shooting).
  • Fixed positioning of cursor for 3D mode.
  • Fixed minor bugs.

New in Oil rush 1.01 (Jan 31, 2012)

  • Fixed memory leak induced crashes.
  • Fixed loading saved settings by the launcher.
  • Better compatibility with Mesa on Linux (improved support of open source video drivers).
  • Steam overlay notifications are moved to the left bottom corner.
  • Changed default video mode to fullscreen with native screen resolution in Steam version.
  • Fixed sound on/off logic.
  • Fixed minor GUI layout problems in Russian version.
  • Slightly increased level loading speed.

New in Oil rush 0.97 (Jan 26, 2012)

  • Tons of fixed balance issues in the single-player campaign.
  • Standalone build uses release binaries now.
  • Redesigned character dialogue window.
  • Added "Mission info" window ("i" button on the minimap).
  • Repair vessels ignore enemy Repair vessels on the march.
  • More readable font for text descriptions.
  • Added a partial English voice-over.
  • Restored gamma control in Linux.
  • Added an animated game logo.
  • Fixed "Advanced Tower Construction" skill.
  • Added a fast-forward mode for cut-scenes ("Space" hotkey by default).
  • Fixed GUI layout issues.
  • Backspace is used to reset key bindings.
  • Teammates see a zone affected by the Radar skill now.
  • Added unique 3D backgrounds for all 4 chapters of the single player campaign
  • Added partial Russian localization.
  • Completely new system for cut-scenes (some of them are not working now).
  • Heap of minor bug fixes and usability improvements.

New in Oil rush 0.95 (Jan 11, 2012)

  • Fixed hanging due to the fullscreen mode in Linux.
  • Fixed AA issues in Mac OS X.
  • Added randomly changed info on units/towers/skills/platforms into the main menu.
  • Added a tower upgrade level into the info panel.
  • Added Game tab into the Options window.
  • Fixed minor bugs with remapping controls.
  • Added Steam leaderboards support.
  • Minor usability fixes.
  • Proofread all English texts.

New in Oil rush 0.93 (Dec 24, 2011)

  • Updated game manual.
  • Added localization system.
  • Added Statistics window (shown after each game).
  • Fixed GUI layout bugs.
  • Fixed music playlist algorithm.
  • Fixed saving custom key bindings.
  • Added more customizable controls.
  • Added subtitles system.
  • Fixed submarine teleportation bug.
  • Improved nuclear explosion effect.
  • New Napalm effect.
  • Improved ruined city environment.
  • Added fishing boats into villages.
  • Added environment art on "Fire in the sky" map.
  • Replaced Oil Storage 3D model with a completely new one.
  • Added ice slush on arctic maps.

New in Oil rush 0.91 (Dec 16, 2011)

  • Reduced GPU load, performance has bumped up
  • Added a cinematic camera mode ('X' hotkey by default)
  • Added a shake of the camera when close to explosions
  • Fixed some AI bugs
  • Fixed occasional crashes
  • Added stereo 3D support: Anaglyph, NVIDIA 3D Vision and iZ3D modes
  • Reduced damage from bunkers of the 2nd and 3rd levels
  • Improved Tutorials 1 and 2
  • Added chemical waste drains in the industrial environment
  • Added large canyons
  • Improved other canyons: added Raiders' buildings
  • New marker for the mine field
  • Enhanced environment on the Pacific, Circle and Jungle maps
  • Added bird flocks on Tutorial 1 map
  • New Level up effect
  • Added a scrolling mode when the mouse cursor is near the screen edges
  • Real paths are now shown on the minimap
  • Reworked the status panel (Technology tree / Unit limit / Oil)
  • Display of the path for the selected fleet
  • New sounds when summoning super-units (Mantaray, Barracuda or Repair barge)
  • Added sounds for the Zeppelin
  • Updated GUI sounds
  • Added a bonus drum'n'bass track "Blood money" into OST

New in Oil rush 0.90 (Dec 2, 2011)

  • Added "Dragon's heart" map (3 players)
  • Added "Pacific" map (3 players)
  • Added "Cross" map (4 players)
  • Added "Turnaround" map (4 players)
  • Improved environment in tutorials
  • Updated "Cross" map environment
  • Updated "Sabotage" map environment
  • More cinematic "Follow the fleet" mode
  • Added a signal marker on the minimap for multi-player teammates ("i" minimap button)
  • Lesser healing effect from the repair barge
  • Smarter usage of the Nuke by AI
  • Implemented sound ducking system
  • Fixed multiple crashes
  • Fixed Linux packaging problems
  • Improved technology tree usability
  • Fixed the wind generators animation
  • Animated elements in the main menu
  • Changed splash screens
  • Changed the summoning animation for a convertiplane and a submarine
  • Optimized industrial environment
  • Added new unit explosion sounds
  • Added the sound for Unigine logo screen
  • Changed victory/defeat sounds
  • More verbose info panel for towers, units, platforms and skills
  • Changed a button for cancelling tower construction/upgrade
  • Added info on applied skills onto the info panel
  • Added new icons for a minimap: oil storage, raiders base
  • Added tooltips for all panels (unit count, oil, 25/50/100% selection)
  • Fewer notifications on minor events
  • Added a lot of hotkeys (to activate technology tree, jump to the weakest platform, set 25/50/100% fleet size, choose any of the active skills)
  • Snapping of the skill cursor to platforms on the minimap
  • Platform construction mode can be enabled by double-clicking on any tower

New in Oil rush 0.75 (Sep 5, 2011)

  • Fixed Qt-based launcher problem on Linux
  • Fixed issues with Mac OS X build: visual artifacts are gone and forgotten (version 10.7+ is required)
  • Added ability to play with a single-button mouse
  • Improved performance
  • Improved GUI for special skills
  • New minimap markers
  • Even more sounds to play with
  • Fixed server re-election in the multiplayer
  • Memory consumption has been reduced
  • Increased level loading speed
  • Fixed a lot of minor bugs
  • Added .deb packages for Debian and Ubuntu Linux

New in Oil rush 0.74 (Aug 23, 2011)

  • A whole lot of performance optimizations.
  • Added GUI sounds.
  • Fixed network session reconnection.
  • Binary format for replay files (which is more compact).
  • Fixed submarine sounds.
  • Fixed hotkey mapping in the Options menu.
  • Enhanced environment with city ruins on the "Rain" map.
  • Enhanced environment with industrial stuff on the "Chemical plant" map (previously named "Village").

New in Oil rush 0.73 (Aug 8, 2011)

  • Gameplay:
  • Added "Follow the fleet" mode ("F" hotkey by default) which is available after sending the fleet to some target point. Pressing the hotkey multiple times is used to follow different units in the fleet with the camera.
  • Added game pausing ("P" hotkey by default).
  • The game speed can now be changed from 75% to 150%.
  • Less detailed info for enemy towers.
  • GUI:
  • Added a window that allows teammates to hand over platforms to each other. This window is shown only when a platform is being captured.
  • Added a chat button to the multiplayer in-game GUI.
  • Improved menu in the multiplayer.
  • Added a "Waiting" message in the chat window shown when one of the players tries to reconnect.
  • Fixed a bug when a player was not able to switch the color if one of four players had "closed" state.
  • Code:
  • Fixed the crash problem when talents were applied after loading the game.
  • Fixed a bug that crashed a game when trying to restore on the "Rain" map.
  • Completely redesigned logic of the Options menu.
  • Reduced memory consumption.
  • Controls:
  • Added key mapping (Options -> Controls -> Layout).
  • Fixed "Esc" key handling lags.
  • Added a custom input system for PlayStation 3.
  • Other:
  • Enhanced environment on the "Find submarine" map.
  • Fixed SFX for Piranha water scooters.
  • Fixed sounds playback.
  • A lot of single player campaign changes.

New in Oil rush 0.72 (Jul 25, 2011)

  • Added controls remapping (via the in-game "Options" menu)
  • Updated "Options" menu skin
  • Fixed bug with map freezing on game start in multiplayer
  • Multiplayer game is functional even by low bandwidth speed when one of the players can't keep up with others
  • Fixed some engine crashes
  • Improved current statistics view (hold 'Tab' to activate)
  • Fixed chat
  • Added ambient sounds (wind, rain, etc.)
  • Added more unit/combat sounds
  • Added new sounds for active skills
  • Synchronized animation on helicopter platforms
  • Added new environmental objects
  • Fixed input via the keyboard numpad
  • Collision meshes for airplanes, helicopters and scooters are enlarged: now it is easier to double click them to follow as well as view HP when the pointer is over them
  • The logic behaviour during simultaneous platform capturing by the teammates is now functioning correctly
  • Slightly increased AI aggression level

New in Oil rush 0.71 (Jul 11, 2011)

  • Added tons of new sounds: units, platforms, battle
  • Added 4 more music tracks
  • Added individual playlists for some maps (Arctic, Jungle, Oil spill)
  • Added support of multichannel audio system (5.1)
  • Added teams (alliances) both for a singleplayer and a multiplayer
  • Added in-game chat for team members in the multiplayer (press Shift+Enter to invoke)
  • Added statistics in multiplayer (press Tab to invoke)
  • Improved switching to unit follow mode
  • Fixed sound for the 64-bit version of Windows build
  • Fixed a bug leading to various game crashes in Windows and Linux
  • Fixed mission names in the menu
  • Fixed a bug allowing two players have same colour
  • Fixed a platform re-capturing bug
  • Updated user manual (see info on controls)

New in Oil rush 0.70 (Jun 29, 2011)

  • Game launcher saves the last chosen settings and locks options that are unavailable on the current platform
  • The debug visualizer is now turned off by default
  • Fixed pathfinding problems
  • Improved GUI handling
  • Fixed Tutorial 2 logic
  • Fixed text in mission descriptions
  • Fixed some problems of game save/load
  • Added a custom port option for network game (-server_port XXXXX command line option, the default port number is 60070)
  • Updated user manual (info on controls)
  • Added accompanying sounds for some types of platforms and Piranha units

New in Oil rush 0.66 (Jun 27, 2011)

  • Fixed "Tutorial 2" mission logic
  • Restored the "Follow unit" mode (double-click on a unit to follow it with a camera)
  • New input system with gamepad support (not available for configuration yet)
  • Fixed several save/load bugs
  • Finished Chinese environment
  • Fixed several crash issues
  • Again, a lot of single player campaign changes - full steam ahead!

New in Oil rush 0.65 (Jun 17, 2011)

  • Fixed save/load system
  • Increased performance
  • Added oil storages (on some maps)
  • Decreased oil limit
  • Tuned "Siege" map
  • A heap of single player campaign changes (you'll see them as the game will be released)

New in Oil rush 0.64 (Jun 13, 2011)

  • More aggressive AI
  • Fixed tutorial bugs
  • Fixed A LOT of crash issues, the build is almost stabilized now
  • Fixed x64 issues with the launcher on Linux
  • Lowered GLIBC version requirements to 2.11 in Linux
  • Fixed server re-election bug during multiplayer game over Internet
  • Fixed "Siege" map
  • Fixed explosion SFXs
  • Added scrollbar handler
  • Tuned airplane animation

New in Oil rush 0.63 (May 25, 2011)

  • Improved AI
  • Changed unit limits
  • Added "time pressure" mode
  • Added "siege" mode
  • Improved performance
  • Decreased memory consumption
  • Fixed a lot of crash issues
  • Added GUI launcher/configurator
  • Fixed startup of network
  • The game is working on PlayStation 3
  • Added new map "Village"
  • Added new map "Siege"
  • Added new environment: rocks with vegetation
  • Fixed some visual glitches
  • Improved rocket SFXs (3 different types)
  • Added more variety in explosions
  • Fixed foam SFX
  • Added two more battle music tracks

New in Oil rush 0.62 (May 2, 2011)

  • Any fleet on the march can be selected (click on any unit) and returned back to the base
  • Health bars of all units can be seen with ALT pressed
  • Added an object panel (point to a platform to see detailed info)
  • Added Mac OS X version
  • Fixed a lot of crash issues
  • Reduced multiplayer lags
  • Completely redesigned sound system
  • Improved performance
  • Compiz-compatible launchers for Linux
  • New icons in the technology tree window
  • Fixed some visual glitches
  • Added a new map for 4 players ("Fire in the sky")
  • Added new battle and peace music tracks

New in Oil rush 0.61 (Apr 1, 2011)

  • Fixed skills
  • Fixed XP calculation
  • Fixed a lot of crashes
  • Multiplayer is working (there are some lags to be fixed)
  • Fixed hangs on loading
  • Fixed UI scaling
  • Fixed saved games
  • Fixed UI focus problems
  • Destruction of towers
  • Destruction of units
  • Improved units animation
  • Fixed SFX flickering on the water
  • Added more icebergs on 'Arctic' map
  • Added villages on 'Jungle' map
  • Fixed sea floor on 'Evening' map
  • New GUI skin for technology tree window
  • New menu music
  • Added two new in-game tracks

New in Oil rush 0.60 (Mar 13, 2011)

  • Drastically improved combat system and unit targeting, now it is really important to choose the right type of units for attack
  • Some game balance changes
  • Added obstacles (air units can fly over them)
  • Minor fixes in tutorial missions
  • New fleet formation
  • Improved performance, reduced CPU utilization
  • Fixed frequent Linux crashes
  • NO multiplayer with this version
  • Added 64bit builds
  • All builds are debug ones for now
  • Completely new pathfinding system
  • Fixed keyboard handling in UI
  • Logs, screenshots and other files are now stored in "~/.Oil Rush"
  • Drastically improved units movement
  • Units are created inside the production bases
  • Fixed miss/hit SFXs
  • Killed units explode into pieces and sink
  • Improved ice on arctic levels
  • Fixed minor content glitches