Odamex Changelog

What's new in Odamex 0.5.6

Feb 3, 2012
  • Fixed a bug that disconnected players immediately from a busy server.
  • Fixed a bug that caused jerky movement when players went over a tall ledge.
  • Fixed a bug preventing netdemos from playing if a single player game or vanilla demo had been started.
  • Changed the default value of con_scrlock to enabled, which allows the console to be scrolled up without new console messages forcing the text to be scrolled to the bottom again.
  • Fixed a small cosmetic issue with the alignment of sky textures taller than 200 pixels.
  • Prevent autoaim from aiming at teams in CTF or Team DM games.
  • Changed spectator chat to use the new team chat indicator sound.
  • Added cl_updaterate (default: 2) to allow clients to specify how often they wish to receive updates of the positions of other players in the game.
  • Mac OSX clients will now show a descriptive dialogue when Odamex quits due to an error.
  • Fixed an issue where certain servers would not show in the launcher application.

New in Odamex 0.5.1 (Mar 16, 2011)

  • General bug fixes and code optimizations.
  • ZDoom features are slowly being reintroduced. These include, but are not limited to, MAPINFO, ANIMDEFS, ACS, and basic hub travel support.
  • More centralizing of the game state code into the common base
  • Non-infinite height actors (z-height) now function.
  • Xbox is now a standard supported platform and, as a result, there is full joystick support for all platforms.
  • Support for resolutions up to 2048x1536.
  • Improved prediction when moving up/down stairs and similar sectors.
  • Player colour sliders in the menu now move much faster when holding down a direction.
  • Fixed bug where downloading clients were considered in-game.
  • Fixed bug where exit button could not be used even when fraglimit was exceeded using sv_fragexitswitch.