NullpoMino Changelog

What's new in NullpoMino 7.3.0

Sep 15, 2010
  • This version is NO LONGER compatible with 7.2.0 netplay server.
  • Swing/Slick/SDL: When saving replays, a replay folder will be created if one is not found.
  • Swing/Slick/SDL: Fixed location of NEXT piece when spawn offset is non-zero.
  • Swing/Slick/SDL: Added option to display NEXT pieces on side of playfield.
  • Slick: Added PERFECT FPS option (uses more CPU, does not work in menus).
  • Slick: LWJGL updated to version 2.5, Slick updated to build 274
  • Added COMBO RACE, SQUARE, RETRO MASTERY, AVALANCHE 1P, AVALANCHE 1P FEVER MARATHON, AVALANCHE VS-BATTLE, AVALANCHE VS FEVER MARATHON, AVALANCHE VS DIG RACE, PHYSICIAN, PHYSICIAN VS-BATTLE, and SPF VS-BATTLE modes. Modes for other gametypes are either Release Candidate (AVALANCHE, PHYSICIAN) or Beta (SPF). Special thanks to Puyo Nexus for supplying Fever chain data.
  • Added SQUARE, AVALANCHE, PHYSICIAN, and SPF rules
  • Renamed CLASSIC MARATHON to RETRO MARATHON
  • Randomizer: Randomizers have been replaced. This breaks all replays prior to this release.
  • Sequencer: Added "Set piece enable" dialog.
  • AI: Added "Defensive" and "No Prethink" versions of PoochyBot
  • Engine: Added support for AVALANCHE, PHYSICIAN, and SPF type games
  • Engine: Added rainbow blocks and rainbow gem blocks support
  • Engine: Added delay canceling to properly simulate DTET and STANDARD-SUPER3 rules
  • Engine: Added DAS charge on blocked move, neutral DAS store and DAS redirect in delays to properly simulate NINTENDO family rules
  • Engine: Added Instant DAS and shift lock
  • Engine: Added hard block and hard garbage support
  • NetPlay/NetServer: Added more room creation options, separated options into tabs Garbage: B2B separation, hole change rate, toggle change rate per attack, combo block, garbage countering Bonus: Spin check type, all clear bonus -NetPlay: Now correctly forces 60 FPS in SDL version -NetPlay: Saves chat logs even when game window is closed or Java process is killed -NetPlay: You can see opponent's HOLD/NEXT pieces in any-rule 2 players game now. -NetServer: Fixed "ghost room" bug -Slick/SDL: Fixed bug where replay screen could crash if replays were deleted.
  • Added STANDARD-HOLDNEXT rule
  • Added more maps (Thanks Jenn, SecretSalamender and Magnanimous!) *Added Mac/Linux boot scripts. (Thanks croikle!) *Renamed Standard-GIZA rule to fit naming convention. *Restored JRE 1.5 compability *[Internal change] Main package changed to mu.nu.nullpo *[Internal change] Documentation is being translated to English.