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    Home > Linux > Games > FPS > Nexuiz > Changelog

    Nexuiz 2.5.2 - Changelog


    What's new in Nexuiz 2.5.2:

    October 5th, 2009

    · New gamemode: CTS (get from A to B). With map "CyberParcour01" and a nexrun map "Piece o' cake"
    · Aggressor and stormkeep retextured
    · Tutorial map
    · TraK4-mit and TraK5 texturepacks
    · New HUD
    · New Scoreboard style
    · Weapon accuracy statistics (ALT key by default)
    · Rocket guidance by holding down the primary fire button (seeker removed)
    · Level Of Detail on all playermodels
    · Video settings only show the allowed resolutions reported by your OS (not available in AGL)
    · Motion blur and damage blur



    What's new in Nexuiz 2.5.1:

    May 3rd, 2009

    · Memory leak fixed (important for dedicated servers)
    · Muzzle flash bug fixed
    · Six new music tracks by blkrbt
    · Better loading screen. That fixed "this app does not respond" error on Vista.
    · Better sounds by tenshihan
    · Fixed choppy mouse movement with a custom 'cl_maxfps' value
    · A few map fixes by terencehill
    · Waypoint cache: Makes bots load much faster (the cache is created from normal waypoints when loading a map with bots for the first time)



    What's new in Nexuiz 2.5:

    April 3rd, 2009

    New features include:

    · Completely redone HUD and user adjustable scoreboard
    · Totally rewritten Client/Server communication to cut the bandwidth usage in half
    · New gamemode "Race". Try to get from start to end of a level as fast as possible. Available as free-for-all and team variant. Further allows to play with or without a qualification period.
    · Added several new weapons (on-hand Grappling Hook, Port-O-Launch, T.A.G. Seeker, Heavy Laser Assault Cannon, Rifle)
    · Map editor NetRadiant included
    · Improved all effects for eye candy and tweakability
    · All maps recompiled with external lightmaps which allow for much crisper shadows
    · Added maps desertfactory (DM, TDM, MinstaGib), racetrack (Race) and made aggressor support Key Hunt
    · New player sounds, announcer sounds/voices, textures, crosshairs, weapon models, effects and menu skins
    · Added support for video capture to OggTheora
    · Integrated the Havoc mod into the menu! Havoc servers use quite different physics and weapons, give it a try!
    · Fixed a crash with ATI drivers on shutdown or vid_restart
    · Fixed several problems with lagging gameplay/crashes/wrong display of effects
    · Improved bots (teamworking, bunnyhopping, swimming, better way finding, support for ladders, less CPU usage, faster map loading)
    · Better visual display of carried items (Strength, Shield, flags and keys)
    · Better parental guidance support with cl_gentle and cl_nogibs
    · Lots of tourney-related features (timeout/in, spectator-slots, allready, warmup mode, lockteams, unlockteams, movetoteam_red/blue/..., nospectators, records, cointoss)
    · Added some effects customization options like cl_casings, cl_weaponpriority
    · Many more map entities allowing for more dynamic maps
    · Restructured and improved menu: demos menu and multiple campaigns are back, also added an advanced menu containing ALL settings of the game




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