Nexuiz Changelog

What's new in Nexuiz 2.5.2

Oct 5, 2009
  • New gamemode: CTS (get from A to B). With map "CyberParcour01" and a nexrun map "Piece o' cake"
  • Aggressor and stormkeep retextured
  • Tutorial map
  • TraK4-mit and TraK5 texturepacks
  • New HUD
  • New Scoreboard style
  • Weapon accuracy statistics (ALT key by default)
  • Rocket guidance by holding down the primary fire button (seeker removed)
  • Level Of Detail on all playermodels
  • Video settings only show the allowed resolutions reported by your OS (not available in AGL)
  • Motion blur and damage blur

New in Nexuiz 2.5.1 (May 3, 2009)

  • Memory leak fixed (important for dedicated servers)
  • Muzzle flash bug fixed
  • Six new music tracks by blkrbt
  • Better loading screen. That fixed "this app does not respond" error on Vista.
  • Better sounds by tenshihan
  • Fixed choppy mouse movement with a custom 'cl_maxfps' value
  • A few map fixes by terencehill
  • Waypoint cache: Makes bots load much faster (the cache is created from normal waypoints when loading a map with bots for the first time)

New in Nexuiz 2.5 (Apr 3, 2009)

  • New features include:
  • Completely redone HUD and user adjustable scoreboard
  • Totally rewritten Client/Server communication to cut the bandwidth usage in half
  • New gamemode "Race". Try to get from start to end of a level as fast as possible. Available as free-for-all and team variant. Further allows to play with or without a qualification period.
  • Added several new weapons (on-hand Grappling Hook, Port-O-Launch, T.A.G. Seeker, Heavy Laser Assault Cannon, Rifle)
  • Map editor NetRadiant included
  • Improved all effects for eye candy and tweakability
  • All maps recompiled with external lightmaps which allow for much crisper shadows
  • Added maps desertfactory (DM, TDM, MinstaGib), racetrack (Race) and made aggressor support Key Hunt
  • New player sounds, announcer sounds/voices, textures, crosshairs, weapon models, effects and menu skins
  • Added support for video capture to OggTheora
  • Integrated the Havoc mod into the menu! Havoc servers use quite different physics and weapons, give it a try!
  • Fixed a crash with ATI drivers on shutdown or vid_restart
  • Fixed several problems with lagging gameplay/crashes/wrong display of effects
  • Improved bots (teamworking, bunnyhopping, swimming, better way finding, support for ladders, less CPU usage, faster map loading)
  • Better visual display of carried items (Strength, Shield, flags and keys)
  • Better parental guidance support with cl_gentle and cl_nogibs
  • Lots of tourney-related features (timeout/in, spectator-slots, allready, warmup mode, lockteams, unlockteams, movetoteam_red/blue/..., nospectators, records, cointoss)
  • Added some effects customization options like cl_casings, cl_weaponpriority
  • Many more map entities allowing for more dynamic maps
  • Restructured and improved menu: demos menu and multiple campaigns are back, also added an advanced menu containing ALL settings of the game