NAEV Changelog

New in version 0.5.3

April 17th, 2012
  • This version adds "portable" mode, makes afterburners gradually overheat and have no fixed duration, adds active cooldown to allow rapid ship cooling, fixes typos in missions, and fixes several rare crashes.

New in version 0.5.0 (June 5th, 2011)

  • Better visuals
  • Much larger systems and galaxy
  • Mouse interactivity
  • New GUI
  • New tutorial
  • Weapon sets
  • Heat replaces accuracy
  • Oodles of new content

New in version 0.4.2 (February 7th, 2010)

  • Fixed critical bugs.
  • Improved game consistency.
  • Improved the anti-flf dvaered campaign.
  • You can now disable NPOT textures (should improve FPS if needed at cost of more RAM usage).

New in version 0.4.1 (January 17th, 2010)

  • Ship stats allowing for cooler outfits
  • New outfits
  • New missions
  • Fancier GUI
  • Lowered memory usage by up to 60%
  • Fixed misc bugs

New in version 0.4.0 (November 30th, 2009)

  • This release is statically linked against libvorbis so there should be no old libvorbis issues.
  • New options menu to configure most of the important ingame options.
  • A bunch of bug fixes.

New in version 0.4.0 Beta 1 (September 11th, 2009)

  • Complete rewrite of the equipment system
  • Enemies are now generated in-game and much tougher
  • Many new systems and planets
  • Active missions are now displayed on-screen
  • Controls can now be redefined in-game

New in version 0.3.8 (April 12th, 2009)

  • Nebulae generation speed up by a factor of 3.
  • Lua console implemented.
  • You can now bribe planets.
  • Debris implemented.
  • News is implemented.
  • New graphics.
  • New missions.
  • New songs.
  • New systems.
  • Fixed planet lighting.
  • Remodelled the entire ship spawning system.
  • Incorporated map into the mission computer and mission information window.
  • Changed how map markers work.
  • AI improvements.
  • You can now make the game window scale itself with "scalefactor = 2." in your conf file.
  • Lua documentation actually works and is used now.
  • Made Lua API more segfault safe.
  • More Lua API.
  • Fixed the outstanding crash at takeoff bug.
  • Misc bug fixes.

New in version 0.3.7 (February 27th, 2009)

  • Major bug fixes (combat rating, race condition, memleaks, corruption...).
  • Some ships will offer to refuel you if you hail them.
  • New graphic.
  • New song.
  • Misc bug fixes.

New in version 0.3.6 (February 14th, 2009)

  • New systems.
  • New missions.
  • New graphics.
  • Improved AI.
  • New fire modes (both, turret, forward).
  • New bindings to change fire modes and cycle through hostiles.
  • Completely changed how faction hits work.
  • Pilots will now help each other out depending on their factions.
  • Changed how ship hitting worked, added weapon safety.
  • Faster (and cleaner) loading.
  • Keybinding to toggle ally safety fire ("safety").
  • Added ingame credits.
  • More dynamic music handling.
  • Sanitized input handling some. Much better support for joystick axes.
  • SDL 1.3 Support.
  • Force Feedback support (with SDL 1.3).
  • Back up saves.
  • Bug fixes.