April 17th, 2012· This version adds "portable" mode, makes afterburners gradually overheat and have no fixed duration, adds active cooldown to allow rapid ship cooling, fixes typos in missions, and fixes several rare crashes.
June 5th, 2011· Better visuals
· Much larger systems and galaxy
· Mouse interactivity
· New GUI
· New tutorial
· Weapon sets
· Heat replaces accuracy
· Oodles of new content
February 7th, 2010· Fixed critical bugs.
· Improved game consistency.
· Improved the anti-flf dvaered campaign.
· You can now disable NPOT textures (should improve FPS if needed at cost of more RAM usage).
January 17th, 2010· Ship stats allowing for cooler outfits
· New outfits
· New missions
· Fancier GUI
· Lowered memory usage by up to 60%
· Fixed misc bugs
November 30th, 2009· This release is statically linked against libvorbis so there should be no old libvorbis issues.
· New options menu to configure most of the important ingame options.
· A bunch of bug fixes.
September 11th, 2009· Complete rewrite of the equipment system
· Enemies are now generated in-game and much tougher
· Many new systems and planets
· Active missions are now displayed on-screen
· Controls can now be redefined in-game
April 12th, 2009· Nebulae generation speed up by a factor of 3.
· Lua console implemented.
· You can now bribe planets.
· Debris implemented.
· News is implemented.
· New graphics.
· New missions.
· New songs.
· New systems.
· Fixed planet lighting.
· Remodelled the entire ship spawning system.
· Incorporated map into the mission computer and mission information window.
· Changed how map markers work.
· AI improvements.
· You can now make the game window scale itself with "scalefactor = 2." in your conf file.
· Lua documentation actually works and is used now.
· Made Lua API more segfault safe.
· More Lua API.
· Fixed the outstanding crash at takeoff bug.
· Misc bug fixes.
February 27th, 2009· Major bug fixes (combat rating, race condition, memleaks, corruption...).
· Some ships will offer to refuel you if you hail them.
· New graphic.
· New song.
· Misc bug fixes.
February 14th, 2009· New systems.
· New missions.
· New graphics.
· Improved AI.
· New fire modes (both, turret, forward).
· New bindings to change fire modes and cycle through hostiles.
· Completely changed how faction hits work.
· Pilots will now help each other out depending on their factions.
· Changed how ship hitting worked, added weapon safety.
· Faster (and cleaner) loading.
· Keybinding to toggle ally safety fire ("safety").
· Added ingame credits.
· More dynamic music handling.
· Sanitized input handling some. Much better support for joystick axes.
· SDL 1.3 Support.
· Force Feedback support (with SDL 1.3).
· Back up saves.
· Bug fixes.
December 27th, 2008· New systems.
· Ships can now have mount points instead of shooting from the center.
· New ships.
· New mission.
· Screen scales on smaller resolution, should allow playing on the eee pc and openpandora.
· Interference implemented.
· Loading time drastically reduced.
· New outfit type and new outfits.
· New special effects.
· Dynamic economy powered by CSparse.
· Ported to FreeBSD.
· Can set audio settings from options menu.
· Implemented licenses.
· Drastically improved keybinding system.
· New HUD.
· New "speed" keybind that lets you toggle 2x speed.
· Mission Computer missions now mark the destination with a green triangle when selected.
· Fixed setting sound/music volume not doing anything.
· Fixed many typos.
· Fixed many misc bugs.