Monster 2 Changelog

What's new in Monster 2 1.0

Jun 27, 2009
  • Added a -debug command line parameter to show some debug output. Fix large resource wastage (20MB in a mini game). Fix music fading in Golem battle. Make Ice2 spell more appealing. Upgrade to Allegro 4.9.11 with patches, remove old 4.9.10.1 patch and add 4.9.11 patch. Fix a potential bug in fade/transition effects. Give OS X quickdraw version an icon (alpha still not 100% correct). Made editor compile again. Free font memory at end of game. Stop ambient sound at title menu. Fix some warnings from gcc 3. Support building OpenGL version with MSVC. Add music/sfx volume up/down keys in game. Made music volume slider in config work. Changed "saved anywhere" key to simply 's'. Fixed bug in save anywhere feature. Fixed memory leaks in game and Allegro shared libraries. Fix some invalid memory accesses. Fix up code to compile with MSVC. Fix bug in fortress, where staff was trying to be removed from inventory when it couldn't possibly be there. Be responsible for event queues in TGUI. Added brief key description to README.txt

New in Monster 2 1.0 RC2 (Jun 10, 2009)

  • Added 1920x1080 mode. Fall back to 480x320 if all else fails (fix for Eee PC).
  • Give a couple more Cures in the first stage.
  • Switch all audio code from FMOD to BASS.
  • Made enemy "think time" faster.
  • Add a sound for one particular event.
  • Fix bug with inventory when starting consecutive new games without saving (i.e. start game, open chests, die, start game with no load game).