What's new in MegaGlest 3.13.0
Mar 19, 2018
- Multi-building select and key-binding for production of units Buildings of the same type can be added to a control group, which means multiple units can be produced with a single click.
- bugfix: A crash (out of sync) that sometimes happened when playing with Fog-of-War disabled has been fixed.
- improved AI behavior
- To help keep multi-player games more balanced and to ensure that players are practiced enough to harvest resources and beat a normal CPU, a scenario is automatically launched the first time a user tries to enter the lobby. The scenario must be won before the player can actually enter the lobby.
New in MegaGlest 3.11.0 (Jan 28, 2015)
- healthbars with a lot of options
- multi shot / multi-projectiles with different timings,sounds and particle systems
- several camera shake effects
- new tileset "pine rock"
- some new maps
- improve switching settings when connected to a headless server
- support for team unit sharing
- team resource sharing
- tags feature
- Attack boosts fixed in many ways
- Attack boosts and upgrades now support upgrading attack speed
- timed particles and mesh bound particles really work now.
- unit height independend particle positioning ( flat-particle-positions )
- CPU players multiplier are displayed in debug view
- You can have non commandable units
- Units spawned by an attack skill can get an attack command
- Unit and Splash particles can be speeded up ( accelerated )
- Looting https://github.com/MegaGlest/megaglest-source/pull/17
- HP and EP starting values
- can be given https://docs.megaglest.org/XML/Unit#target-height
- +several bugfixes
New in MegaGlest 3.9.2 (Nov 18, 2014)
- Fixed paths for editor and model viewer camek install
New in MegaGlest 3.6.0.3 (Jan 27, 2012)
- Bugfix for vertex buffer object (VBO) code which previously caused crashes with certain video drivers
- Bugfix for regressions which prevented clients from joining Windows game servers and broke headless server mode on Windows
- Fontconfig bugfix to ensure package management maintained fonts are properly detected on all widespread Linux distributions
- Various fixes to cmake build system
- End of game statistics now always fit on screen
New in MegaGlest 3.4.0 (Feb 28, 2011)
- new attack alarms use visual and audio cues to indicate when and where you or your team are under attack
- new auto router configuration for Internet hosted games will auto port forward (for UPNP enabled routers)
- new network file transfer system allows servers to send missing maps and tilesets to clients
- new IRC client built into the Internet lobby (uses freenode's megaglest-lobby channel)
- improved sound handling for better stability and smoother game play
- CPU AI players now can have their resource multiplier manually changed
- new fog of war setting allows showing resources on the map at game start (thanks GAE team)
- many new commandline options (try --help to see)
- texture compression for video cards that support it
- improved AI players are much harder to defeat
- new Romans_beta faction in megapack
- new language translations
- new tilesets, maps, scenarios and tutorials
- G3D Viewer enhancements including PNG screenshots with alpha transparency option
- performance improvements for both rendering and network play
- FreeBSD support has been added in this release
- bugfixes discovered in 3.3.7.2