MegaGlest Changelog

What's new in MegaGlest 3.13.0

Mar 19, 2018
  • Multi-building select and key-binding for production of units Buildings of the same type can be added to a control group, which means multiple units can be produced with a single click.
  • bugfix: A crash (out of sync) that sometimes happened when playing with Fog-of-War disabled has been fixed.
  • improved AI behavior
  • To help keep multi-player games more balanced and to ensure that players are practiced enough to harvest resources and beat a normal CPU, a scenario is automatically launched the first time a user tries to enter the lobby. The scenario must be won before the player can actually enter the lobby.

New in MegaGlest 3.11.0 (Jan 28, 2015)

  • healthbars with a lot of options
  • multi shot / multi-projectiles with different timings,sounds and particle systems
  • several camera shake effects
  • new tileset "pine rock"
  • some new maps
  • improve switching settings when connected to a headless server
  • support for team unit sharing
  • team resource sharing
  • tags feature
  • Attack boosts fixed in many ways
  • Attack boosts and upgrades now support upgrading attack speed
  • timed particles and mesh bound particles really work now.
  • unit height independend particle positioning ( flat-particle-positions )
  • CPU players multiplier are displayed in debug view
  • You can have non commandable units
  • Units spawned by an attack skill can get an attack command
  • Unit and Splash particles can be speeded up ( accelerated )
  • Looting https://github.com/MegaGlest/megaglest-source/pull/17
  • HP and EP starting values
  • can be given https://docs.megaglest.org/XML/Unit#target-height
  • +several bugfixes

New in MegaGlest 3.9.2 (Nov 18, 2014)

  • Fixed paths for editor and model viewer camek install

New in MegaGlest 3.6.0.3 (Jan 27, 2012)

  • Bugfix for vertex buffer object (VBO) code which previously caused crashes with certain video drivers
  • Bugfix for regressions which prevented clients from joining Windows game servers and broke headless server mode on Windows
  • Fontconfig bugfix to ensure package management maintained fonts are properly detected on all widespread Linux distributions
  • Various fixes to cmake build system
  • End of game statistics now always fit on screen

New in MegaGlest 3.4.0 (Feb 28, 2011)

  • new attack alarms use visual and audio cues to indicate when and where you or your team are under attack
  • new auto router configuration for Internet hosted games will auto port forward (for UPNP enabled routers)
  • new network file transfer system allows servers to send missing maps and tilesets to clients
  • new IRC client built into the Internet lobby (uses freenode's megaglest-lobby channel)
  • improved sound handling for better stability and smoother game play
  • CPU AI players now can have their resource multiplier manually changed
  • new fog of war setting allows showing resources on the map at game start (thanks GAE team)
  • many new commandline options (try --help to see)
  • texture compression for video cards that support it
  • improved AI players are much harder to defeat
  • new Romans_beta faction in megapack
  • new language translations
  • new tilesets, maps, scenarios and tutorials
  • G3D Viewer enhancements including PNG screenshots with alpha transparency option
  • performance improvements for both rendering and network play
  • FreeBSD support has been added in this release
  • bugfixes discovered in 3.3.7.2