M.A.X. Reloaded Changelog

What's new in M.A.X. Reloaded 0.2.6

Aug 28, 2009
  • 8 clans
  • mapdownload from server
  • reports dialogue
  • automove for attacking and loading
  • complete new code for menus
  • new structure for unit data.xmls
  • fixed infiltrators
  • fixed mine distribution-algo
  • fixed energy, fuel, human, etc. management
  • tons of bugs fixed

New in M.A.X. Reloaded 0.2.5 (May 27, 2009)

  • gold upgrades
  • research centres
  • commando stealing
  • commando disabling
  • group selection
  • improved graphic engine for better performance
  • fixed stealth
  • tons of bugs fixed

New in M.A.X. Reloaded 0.2.4 (Feb 26, 2009)

  • added player overview "P" (formally hack /players on)
  • improved input event system
  • input doesn't get lost any more between 2 frames
  • fixed a lot of input lag
  • changed input system to utf8
  • fixed most keyboard shortcuts
  • added screenshot function ALT+C
  • console commands has new syntax: /
  • improved config and safe format
  • automoves are now saved too
  • more options like player colour are saved now
  • fixed landing zones
  • fixed race conditions in network- and loggerclass
  • fixed several ingame commands (like /fps on)
  • fixed map previews in several menus
  • fixed gamedata path detection on linux
  • tons of bugs fixed