What's new in LambdaRogue 1.6
Jan 4, 2011
- This version brings a new chapter that concludes the main storyline, including a new area with new enemies to explore.
- It's now also possible to craft special items from collected resources.
- The inventory and its UI have been improved Finally, everything is presented with a new artwork style, including graphical intro and ending sequences.
New in LambdaRogue 1.5.3 (Jun 12, 2010)
- Switch between offensive and defensive tactics! In defense mode, you suffer only half of the normal damage, but you also inflict only half of the normal damage - decide wisely which tactics to choose!
- Explore new item combinations and throwing effects (potions, esp.)! Beware of earthquakes!
- Enjoy the visually improved field of view (FoV) and new character graphics that fit your chosen profession and your sex - no more female enchanters that look like male soldiers
- Face NPCs and gods directly, with the newly introduced character portraits!
- Use your mouse to get tooltips and to select icons from the quickbar!
New in LambdaRogue 1.5 (Aug 21, 2009)
- graphical mode now in 800x600, 1024x768 and optimized for netbooks
- resolution changes, window / fullscreen and tileset selection do not require a restart any more
- improved interface with configurable quickbar and new minimap
- lots of bug fixes, including the bug that caused LambdaRogue 1.4 to crash after ~ 3 hours. LambdaRogue 1.5 does not consume all your memory any more
- lots of new quests, incl. the "Heart of Aphrodite" questline, esp. for Aphrodite-characters
- a new, separate, dungeon
- many new items, incl. (finally) shields and boots
- dozens of balancing tweaks; among them is the reduction of dungeon level size to speed up gameplay
- The complete changelog is included in the archives.
New in LambdaRogue 1.4 (Dec 24, 2008)
- enhanced main quest and new sidequests, including the epic search for a danger from the past
- re-balanced nearly everything, to smoothen the gaming experience
- new dungeon features
- enhancements to the magic system
- lots of interface improvements, both in SDL and in console mode
- an overall new look and feel (at least in SDL mode)
- two additional music tracks
- sound effects (in addition to the music)
- tons of bug fixes and minor changes
New in LambdaRogue 1.2 (Oct 2, 2008)
- rare items, unique items and potions (except the ones you have bought already in a shop) have to be identified
- 2 new monster abilities: "heal" and "weaken"
- new graphical tiles for several monsters in graphical big tile mode
- in graphical mode, a health bar is shown above attacked monsters, indicating remaining HP
- in ASCII mode, the color of monsters indicates their health