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  • Home / Linux / Games / RPG / LambdaRogue / Changelog

    LambdaRogue 1.5 - Changelog


    What's new in LambdaRogue 1.5:

    · graphical mode now in 800x600, 1024x768 and optimized for netbooks
    · resolution changes, window / fullscreen and tileset selection do not require a restart any more
    · improved interface with configurable quickbar and new minimap
    · lots of bug fixes, including the bug that caused LambdaRogue 1.4 to crash after ~ 3 hours. LambdaRogue 1.5 does not consume all your memory any more
    · lots of new quests, incl. the "Heart of Aphrodite" questline, esp. for Aphrodite-characters
    · a new, separate, dungeon
    · many new items, incl. (finally) shields and boots
    · dozens of balancing tweaks; among them is the reduction of dungeon level size to speed up gameplay
    · The complete changelog is included in the archives.



    What's new in LambdaRogue 1.4:

    · enhanced main quest and new sidequests, including the epic search for a danger from the past
    · re-balanced nearly everything, to smoothen the gaming experience
    · new dungeon features
    · enhancements to the magic system
    · lots of interface improvements, both in SDL and in console mode
    · an overall new look and feel (at least in SDL mode)
    · two additional music tracks
    · sound effects (in addition to the music)
    · tons of bug fixes and minor changes



    What's new in LambdaRogue 1.2:

    · rare items, unique items and potions (except the ones you have bought already in a shop) have to be identified
    · 2 new monster abilities: "heal" and "weaken"
    · new graphical tiles for several monsters in graphical big tile mode
    · in graphical mode, a health bar is shown above attacked monsters, indicating remaining HP
    · in ASCII mode, the color of monsters indicates their health




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