January 4th, 2011· This version brings a new chapter that concludes the main storyline, including a new area with new enemies to explore.
· It's now also possible to craft special items from collected resources.
· The inventory and its UI have been improved Finally, everything is presented with a new artwork style, including graphical intro and ending sequences.
June 12th, 2010· Switch between offensive and defensive tactics! In defense mode, you suffer only half of the normal damage, but you also inflict only half of the normal damage - decide wisely which tactics to choose!
· Explore new item combinations and throwing effects (potions, esp.)! Beware of earthquakes!
· Enjoy the visually improved field of view (FoV) and new character graphics that fit your chosen profession and your sex - no more female enchanters that look like male soldiers
· Face NPCs and gods directly, with the newly introduced character portraits!
· Use your mouse to get tooltips and to select icons from the quickbar!
August 21st, 2009· graphical mode now in 800x600, 1024x768 and optimized for netbooks
· resolution changes, window / fullscreen and tileset selection do not require a restart any more
· improved interface with configurable quickbar and new minimap
· lots of bug fixes, including the bug that caused LambdaRogue 1.4 to crash after ~ 3 hours. LambdaRogue 1.5 does not consume all your memory any more
· lots of new quests, incl. the "Heart of Aphrodite" questline, esp. for Aphrodite-characters
· a new, separate, dungeon
· many new items, incl. (finally) shields and boots
· dozens of balancing tweaks; among them is the reduction of dungeon level size to speed up gameplay
· The complete changelog is included in the archives.
December 24th, 2008· enhanced main quest and new sidequests, including the epic search for a danger from the past
· re-balanced nearly everything, to smoothen the gaming experience
· new dungeon features
· enhancements to the magic system
· lots of interface improvements, both in SDL and in console mode
· an overall new look and feel (at least in SDL mode)
· two additional music tracks
· sound effects (in addition to the music)
· tons of bug fixes and minor changes
October 2nd, 2008· rare items, unique items and potions (except the ones you have bought already in a shop) have to be identified
· 2 new monster abilities: "heal" and "weaken"
· new graphical tiles for several monsters in graphical big tile mode
· in graphical mode, a health bar is shown above attacked monsters, indicating remaining HP
· in ASCII mode, the color of monsters indicates their health