Kajongg Changelog

What's new in Kajongg 4.6.0

Dec 2, 2010
  • The manual now contains an introduction into the game
  • Tiles can be discarded by dragging them with the mouse
  • Make tiles in the hand larger and others smaller for better playability on small screens
  • Make games suspendable / resumable
  • Animate moving tiles
  • Demo mode: Watch four computer players
  • More complete implementation of the Classical Chinese rules
  • As an option show only possible actions (like calling Pung)
  • Many more smaller fixes and improvements

New in Kajongg 0.4.0 (Jan 25, 2010)

  • rename from kmj to kajongg
  • implement playing against the computer and against other players over the internet
  • german translation of user manual.
  • much better english user manual.
  • changes in the data base structure. No data base update is provided, you need to remove your existing data base. If that means a data loss for you, please contact the author.
  • explaining scores: Also show totals for base points and doubles.
  • option rules now have a translatable name.
  • pressing ESC in the player selector no longer tries to start a game
  • loading another game in the middle of a game now correctly updates ScoringDialog and ScoreTable.
  • fix several problems with the penalty dialog.
  • make it possible to profile speed of regular expressions (see scoringtest.py, profileIt) and speed up some of them.
  • implement all missing limit games and give the scoring engine more intelligence about the source of the last tile
  • moving melds between concealed and exposed now correctly updates the ScoringDialog