JGame Changelog

What's new in JGame 3.5

Apr 27, 2011
  • Support for the Android platform was added, including new methods isAndroid and methods for reading the accelerometer.
  • Ogrotron and Caverns of Fire were improved and redesigned for Android.
  • A retrigger bug in disable/enableAudio was fixed.
  • A new method invokeUrl was added.
  • Centering and scaling for the JRE and JOGL platforms were improved.
  • The load progress bar was lowered to be more splash screen friendly.
  • Other minor changes were made.

New in JGame 3.4 (Oct 5, 2010)

  • Touch screen and sound support were added to MIDP.
  • A new API for saving game information to a persistent store was added.
  • A script for generating a minimal game skeleton was created.
  • A game window can now be embedded in any window using initEngineComponent.
  • A new method defineImageRotated now enables pre-rotated images.
  • Some support for level select screens was added.
  • Image loading was improved: images can now be loaded from files and URLs.
  • Bugfixes include fixes in drawPolygon, MIDPImage.scale, setBGImage, setPFWrap, frame skipping, and applet cleanup after exit.