May 6th, 2009
· Lots of work on the mechanics have occured between 0.3 and 0.4. I've made a lobby system that allows players to meet up in lobbies of up to 10 people, and I've made the messaging system inside the lobbies much faster and less network intensive through some clever fixes. Unfortunately, the code is a horrendous mess at this point, and I have a lot of work to do cleaning it up. But for all intents and purposes, the skeleton of the game is done.
April 27th, 2009
· With this release comes the ability to edit your deck, win money, buy booster packs, and save your data. The interface is still ugly, but at this point, functionality is the biggest priority.