Irrlicht Engine Changelog

What's new in Irrlicht Engine 1.7.1

Feb 17, 2010
  • We just released Irrlicht version 1.7.1, fixing a few bugs of the latest major release.
  • All users of 1.7 should update to this version, because it also fixes a severe bug in the aabbox collision test which causes reduced rendering speed.

New in Irrlicht Engine 1.7 (Feb 4, 2010)

  • Added Multiple Render Target (MRT) support
  • Added support for geometry shaders (OpenGL)
  • Addes possibility to access texture mipmaps and to provide custom mipmaps
  • Ogre .mesh format animations now supported, and Ogre 32bit indices as well
  • NPK (Nebula device archive) support added
  • New VertexManipulator interface for simple creation of vertex manipulation algorithms
  • Added Separate TextureWrap modes for U and V coordinates and the option to mirror wrap
  • Added Bzip2 and LZMA support and AES encryption
  • Added options to 2D drawing like thickness, anti-aliasing and filtering.
  • VBO Support for skydomes and similar
  • Support for external windows in Mac OS X
  • Lots of other improvements and bug fixes

New in Irrlicht Engine 1.6.1 (Jan 14, 2010)

  • This version contains a lot of bugfixes and corrections, like improvements with the GUI Environment, Lightmap rendering and DMF loading, and keyboard mapping under Linux.

New in Irrlicht Engine 1.6 (Oct 1, 2009)

  • This release includes new features such as new mesh and image loaders (.PLY mesh loader, .RGB, .RGBA, .SGI, .INT, and .INTA textures), new material properties ColorMask, Mipmap LOD, depth test function, AlphaToCoverage, selective Anti-Aliasing, new console device and the possibility to create different devices from the same library, an OverrideMaterial for changing material properties globally, a new Filesystem with tighter integration of different archive types (ZIP, TAR, etc), and an improved software rendering engine.

New in Irrlicht Engine 1.5 (Dec 16, 2008)

  • This release adds new features like support for COLLADA 1.4 and LWO files, an .OBJ file writer, an enhanced software rasterizer (burning video), FSAA for OpenGL, OGRE .mesh loader improvements, nicer and faster terrain rendering, volume lights, various improvements for the WindowsCE port, shared depth buffers for RTT in D3D, a font creation tool for Linux, and improvements with the dynamic lights, particle systems, LMTS, PNG, and PCX loading and writing, and a lot more.