Hello World Changelog

New in version 0.3

April 6th, 2009
  • Version 0.3's here already! Normally I don't like to upload files so quickly, but I made a huge addition to the game. We can now load variable size maps (rather than everything being 10x10 tiles) and we've got a nice camera that follows the alien without being a pain. I also implemented Andy's idea and made it possible to destroy scientists (stick figures) by pushing them between a red block and the wall. Note that this update makes old map files obsolete. Very sorry about that. I hope you find the upgrades worth it!

New in version 0.2 (April 6th, 2009)

  • I've totally redone Hello World to be more abstract and object-oriented. The alien is now animated, I've created a nicer-looking (although more cryptic) level editor, and I've included a massive library to make it easier to make derivatives in the future. There's a lot more code than necessary, but that's OK. If anyone finds the improvements worth it, comments are always welcome.