Gigalomania Changelog

New in version 0.25

February 18th, 2013
  • Improvements have been made for the graphics.
  • Sound is now available on Android.
  • There are various improvements to the UI, and bugfixes.
  • This version also adds a port for AROS, and re-adds support for Mega-Lo-Mania graphics.

New in version 0.21 (November 21st, 2011)

  • A crash was fixed which sometimes occurred when starting to play an island.
  • The Linux makefile was fixed for GCC 4.6 (Ubuntu Oneiric).
  • The game window is now centered when run in windowed mode.

New in version 0.20 (November 1st, 2011)

  • The game can now run in resolutions lower than 640x512.
  • The UI was also redesigned to be more suitable for typical PC resolutions (e.g., 640x480 rather than 640x512; 1280x960 rather than 1280x1024).
  • The graphics scaling algorithm was improved to give better quality results.

New in version 0.19 (October 18th, 2011)

  • FIXED make clean on makefile was failing if executable file wasn't present.
  • FIXED Need gigalomania.vcxproj.filters for Visual Studio 2010.
  • ADDED Linux Ubuntu/Debian binaries now available for i386, x64 and lpia.
  • UPDATED Linux version now stores save games and log file in user's home directory (in $HOME/.gigalomania/).
  • UPDATED Linux version now looks in /usr/share/ for game files, if not located in the program folder.
  • UPDATED Linux now supports make install, which installs the game properly, including adding a menu shortcut. Also supports make uninstall.
  • UPDATED Source archive now includes debian/ folder.
  • UPDATED Now using pre-compiled headers for Windows source.
  • UPDATED Don't print debug sector info to stdout (unless compiled in debug mode).