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  • Home / Linux / Games / Simulation / GemRB: The Infinity Engine Clone / Changelog

    GemRB: The Infinity Engine Clone 0.6.0 - Changelog


    What's new in GemRB: The Infinity Engine Clone 0.5.1:

    · BG2:SoA is roughly completable!
    · almost all missing IE's hardcoded projectiles, spell hit projectiles, projectile trails, projectile failure (spell), projectile effectlists
    · improved actions, effects and triggers
    · sorcerer style spellbooks, reading of iwd2 spellbooks
    · improved pathfinding, feet circles, fog of war and worldmap travel
    · improved combat, damage resistance and spellcasting (especially summoning)
    · hundreds of bugfixes



    What's new in GemRB: The Infinity Engine Clone 0.5.0:

    New features:
    · SoA, ToB and PST are roughly playable beyond their first levels
    · combat: dual-wielding, APR, proficiency and style boni, dexterity bonus, initiatitive and speed factor, individual combat rounds
    · many IE's hardcoded projectiles and support for projectile sounds
    · IWD2 GUI now works after chargen too
    · bg2 chargen now levels to the correct level
    · summoned and charmed creatures can be ordered around
    · actor tooltips (name and injury status)
    · running, initial variable values and portal animations in PST
    · hardcoded monk bonuses

    Improved features:
    · dialog, actions and triggers
    · combat mechanics, animation, feedback, ranged combat
    · matters of time and matter
    · levelup, dual classing, multiclass handling
    · focus: scrolling while paused is now possible
    · animations (projectile, creature)
    · pathfinding
    · area music restarts when there's no music playing
    · disarm trap checks skills
    · various guiscripts
    · bugfixes

    Applied patches:
    · #2802190 jbmetz (improve the rpm spec handling)
    · #2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)



    What's new in GemRB: The Infinity Engine Clone 0.4.0:

    New features:
    · level up support in bg2
    · basic party reordering
    · bashing of containers and doors
    · persistent area effects (cloudkill, stinking cloud, web, etc.)
    · item amount window for stack splitting (shift+click or doubleclick)
    · depletion of item charges
    · opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock, clear air, polymorph, disable button
    · dynamic scrollbar creation (display of more than 10 kits, 24 spells)
    · portrait effect icons
    · item ability selection
    · character customization

    Improved features:
    · fog of war
    · party reformation
    · iwd and how guiscripts have been merged
    · traps
    · pst dialogs
    · regeneration, hp bonuses, healing
    · animations and projectiles
    · rewritten MVE player
    · ranged combat
    · various guiscripts
    · bugfixes

    Applied patches:
    · #2770564 Whiteclone (pst options window bug) numerous patches from mattinm finishing the level up support a few patches from ape fixing and extending iwd
    · #2579743 jbmetz added RPM spec files



    What's new in GemRB: The Infinity Engine Clone 0.3.2:

    · Lots of bugfixes and polish.
    · Wrapper python classes that simplified the GUIScripts
    · trap detection, removal, triggering, xp, feedback, autopause
    · shortcuts for the default cancel (esc), instant tooltip (tab; animated), hard pause (h)
    · arbitrary feat prerequisites in iwd2
    · extended night areas
    · improved ppc support (no more crashes)
    · formations (arbitrary sizes, rotation, cursor)
    · container/door/infopoint cursor and highlight handling



    What's new in GemRB: The Infinity Engine Clone 0.3.1:

    · New features: mouse scroll support
    · starting TOB inventory
    · character import in IWD and HOW
    · spritecover for area animations
    · proper XP bonus for thieving and learning spells

    · Improved features: gcc 4.3 compatibility
    · PST bestiary
    · BG2 and TOB game modes have been merged
    · BG2 and IWD2 character generation was simplified and improved
    · stricter dualclassing prerequisites
    · the cmake build system is available for other platforms too
    · pathfinding
    · starting time is now at day 0
    · less memory leaks
    · bugfixes




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