January 1st, 2012· one can play through the whole Baldur's Gate saga
· custom TTF fonts support
· arbitrarily sortable casting list
· ios configuration interface, xcode project
· more pst spawn ini flags, individual critical hit animations
· many assorted featurettes and bugfixes
July 25th, 2011· iOS port and enhanced touchscreen support
· quickspell support, keymap.ini handling
· yet more unhardcoded PST projectiles, area comments, party npc interactions
· squirrels and other small game don't die instantly
· stores and stacking
· effects, triggers, actions, dialogues
· performance, bugfixes and internal cleanups
March 29th, 2011· compatibility with the bg2 demo
· Planescape Torment: Modron maze and (un)hardcoded projectiles
· full wild, dead, miscast and vocal magic support
· Autodetect GameType if it is set to 'auto' or commented out
· bagful of bugfixes
August 26th, 2010· a basic SDL_mixer plugin for faster, but lower-quality audio (porters rejoice!)
· dualclassing for bg1 and iwd
· new and improved triggers, actions, effects
· a big amount of miscellaneous bugfixes taking out many annoyances
June 18th, 2010· a minimal dataset (no game yet)
· a BI(n)K player plugin for the IWD2 movies
· new actions, turn undead
· the internal design was cleaned up in many places
· plenty of tweaks and bugfixes
August 28th, 2009· BG2:SoA is roughly completable!
· almost all missing IE's hardcoded projectiles, spell hit projectiles, projectile trails, projectile failure (spell), projectile effectlists
· improved actions, effects and triggers
· sorcerer style spellbooks, reading of iwd2 spellbooks
· improved pathfinding, feet circles, fog of war and worldmap travel
· improved combat, damage resistance and spellcasting (especially summoning)
· hundreds of bugfixes
June 27th, 2009New features:
· SoA, ToB and PST are roughly playable beyond their first levels
· combat: dual-wielding, APR, proficiency and style boni, dexterity bonus, initiatitive and speed factor, individual combat rounds
· many IE's hardcoded projectiles and support for projectile sounds
· IWD2 GUI now works after chargen too
· bg2 chargen now levels to the correct level
· summoned and charmed creatures can be ordered around
· actor tooltips (name and injury status)
· running, initial variable values and portal animations in PST
· hardcoded monk bonuses
Improved features:
· dialog, actions and triggers
· combat mechanics, animation, feedback, ranged combat
· matters of time and matter
· levelup, dual classing, multiclass handling
· focus: scrolling while paused is now possible
· animations (projectile, creature)
· pathfinding
· area music restarts when there's no music playing
· disarm trap checks skills
· various guiscripts
· bugfixes
Applied patches:
· #2802190 jbmetz (improve the rpm spec handling)
· #2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)
May 26th, 2009New features:
· level up support in bg2
· basic party reordering
· bashing of containers and doors
· persistent area effects (cloudkill, stinking cloud, web, etc.)
· item amount window for stack splitting (shift+click or doubleclick)
· depletion of item charges
· opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock, clear air, polymorph, disable button
· dynamic scrollbar creation (display of more than 10 kits, 24 spells)
· portrait effect icons
· item ability selection
· character customization
Improved features:
· fog of war
· party reformation
· iwd and how guiscripts have been merged
· traps
· pst dialogs
· regeneration, hp bonuses, healing
· animations and projectiles
· rewritten MVE player
· ranged combat
· various guiscripts
· bugfixes
Applied patches:
· #2770564 Whiteclone (pst options window bug) numerous patches from mattinm finishing the level up support a few patches from ape fixing and extending iwd
· #2579743 jbmetz added RPM spec files
February 17th, 2009· Lots of bugfixes and polish.
· Wrapper python classes that simplified the GUIScripts
· trap detection, removal, triggering, xp, feedback, autopause
· shortcuts for the default cancel (esc), instant tooltip (tab; animated), hard pause (h)
· arbitrary feat prerequisites in iwd2
· extended night areas
· improved ppc support (no more crashes)
· formations (arbitrary sizes, rotation, cursor)
· container/door/infopoint cursor and highlight handling
September 26th, 2008· New features: mouse scroll support
· starting TOB inventory
· character import in IWD and HOW
· spritecover for area animations
· proper XP bonus for thieving and learning spells
· Improved features: gcc 4.3 compatibility
· PST bestiary
· BG2 and TOB game modes have been merged
· BG2 and IWD2 character generation was simplified and improved
· stricter dualclassing prerequisites
· the cmake build system is available for other platforms too
· pathfinding
· starting time is now at day 0
· less memory leaks
· bugfixes