What's new in GemRB: The Infinity Engine Clone 0.7.0

Jan 1, 2012
  • one can play through the whole Baldur's Gate saga
  • custom TTF fonts support
  • arbitrarily sortable casting list
  • ios configuration interface, xcode project
  • more pst spawn ini flags, individual critical hit animations
  • many assorted featurettes and bugfixes

New in GemRB: The Infinity Engine Clone 0.6.5 (Jul 25, 2011)

  • iOS port and enhanced touchscreen support
  • quickspell support, keymap.ini handling
  • yet more unhardcoded PST projectiles, area comments, party npc interactions
  • squirrels and other small game don't die instantly
  • stores and stacking
  • effects, triggers, actions, dialogues
  • performance, bugfixes and internal cleanups

New in GemRB: The Infinity Engine Clone 0.6.4 (Mar 29, 2011)

  • compatibility with the bg2 demo
  • Planescape Torment: Modron maze and (un)hardcoded projectiles
  • full wild, dead, miscast and vocal magic support
  • Autodetect GameType if it is set to 'auto' or commented out
  • bagful of bugfixes

New in GemRB: The Infinity Engine Clone 0.6.2 (Aug 26, 2010)

  • a basic SDL_mixer plugin for faster, but lower-quality audio (porters rejoice!)
  • dualclassing for bg1 and iwd
  • new and improved triggers, actions, effects
  • a big amount of miscellaneous bugfixes taking out many annoyances

New in GemRB: The Infinity Engine Clone 0.6.1 (Jun 18, 2010)

  • a minimal dataset (no game yet)
  • a BI(n)K player plugin for the IWD2 movies
  • new actions, turn undead
  • the internal design was cleaned up in many places
  • plenty of tweaks and bugfixes

New in GemRB: The Infinity Engine Clone 0.5.1 (Aug 28, 2009)

  • BG2:SoA is roughly completable!
  • almost all missing IE's hardcoded projectiles, spell hit projectiles, projectile trails, projectile failure (spell), projectile effectlists
  • improved actions, effects and triggers
  • sorcerer style spellbooks, reading of iwd2 spellbooks
  • improved pathfinding, feet circles, fog of war and worldmap travel
  • improved combat, damage resistance and spellcasting (especially summoning)
  • hundreds of bugfixes

New in GemRB: The Infinity Engine Clone 0.5.0 (Jun 27, 2009)

  • New features:
  • SoA, ToB and PST are roughly playable beyond their first levels
  • combat: dual-wielding, APR, proficiency and style boni, dexterity bonus, initiatitive and speed factor, individual combat rounds
  • many IE's hardcoded projectiles and support for projectile sounds
  • IWD2 GUI now works after chargen too
  • bg2 chargen now levels to the correct level
  • summoned and charmed creatures can be ordered around
  • actor tooltips (name and injury status)
  • running, initial variable values and portal animations in PST
  • hardcoded monk bonuses
  • Improved features:
  • dialog, actions and triggers
  • combat mechanics, animation, feedback, ranged combat
  • matters of time and matter
  • levelup, dual classing, multiclass handling
  • focus: scrolling while paused is now possible
  • animations (projectile, creature)
  • pathfinding
  • area music restarts when there's no music playing
  • disarm trap checks skills
  • various guiscripts
  • bugfixes
  • Applied patches:
  • #2802190 jbmetz (improve the rpm spec handling)
  • #2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)

New in GemRB: The Infinity Engine Clone 0.4.0 (May 26, 2009)

  • New features:
  • level up support in bg2
  • basic party reordering
  • bashing of containers and doors
  • persistent area effects (cloudkill, stinking cloud, web, etc.)
  • item amount window for stack splitting (shift+click or doubleclick)
  • depletion of item charges
  • opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock, clear air, polymorph, disable button
  • dynamic scrollbar creation (display of more than 10 kits, 24 spells)
  • portrait effect icons
  • item ability selection
  • character customization
  • Improved features:
  • fog of war
  • party reformation
  • iwd and how guiscripts have been merged
  • traps
  • pst dialogs
  • regeneration, hp bonuses, healing
  • animations and projectiles
  • rewritten MVE player
  • ranged combat
  • various guiscripts
  • bugfixes
  • Applied patches:
  • #2770564 Whiteclone (pst options window bug) numerous patches from mattinm finishing the level up support a few patches from ape fixing and extending iwd
  • #2579743 jbmetz added RPM spec files

New in GemRB: The Infinity Engine Clone 0.3.2 (Feb 17, 2009)

  • Lots of bugfixes and polish.
  • Wrapper python classes that simplified the GUIScripts
  • trap detection, removal, triggering, xp, feedback, autopause
  • shortcuts for the default cancel (esc), instant tooltip (tab; animated), hard pause (h)
  • arbitrary feat prerequisites in iwd2
  • extended night areas
  • improved ppc support (no more crashes)
  • formations (arbitrary sizes, rotation, cursor)
  • container/door/infopoint cursor and highlight handling

New in GemRB: The Infinity Engine Clone 0.3.1 (Sep 26, 2008)

  • New features: mouse scroll support
  • starting TOB inventory
  • character import in IWD and HOW
  • spritecover for area animations
  • proper XP bonus for thieving and learning spells
  • Improved features: gcc 4.3 compatibility
  • PST bestiary
  • BG2 and TOB game modes have been merged
  • BG2 and IWD2 character generation was simplified and improved
  • stricter dualclassing prerequisites
  • the cmake build system is available for other platforms too
  • pathfinding
  • starting time is now at day 0
  • less memory leaks
  • bugfixes