What's new in GemRB: The Infinity Engine Clone 0.7.0
Jan 1, 2012
- one can play through the whole Baldur's Gate saga
- custom TTF fonts support
- arbitrarily sortable casting list
- ios configuration interface, xcode project
- more pst spawn ini flags, individual critical hit animations
- many assorted featurettes and bugfixes
New in GemRB: The Infinity Engine Clone 0.6.5 (Jul 25, 2011)
- iOS port and enhanced touchscreen support
- quickspell support, keymap.ini handling
- yet more unhardcoded PST projectiles, area comments, party npc interactions
- squirrels and other small game don't die instantly
- stores and stacking
- effects, triggers, actions, dialogues
- performance, bugfixes and internal cleanups
New in GemRB: The Infinity Engine Clone 0.6.4 (Mar 29, 2011)
- compatibility with the bg2 demo
- Planescape Torment: Modron maze and (un)hardcoded projectiles
- full wild, dead, miscast and vocal magic support
- Autodetect GameType if it is set to 'auto' or commented out
- bagful of bugfixes
New in GemRB: The Infinity Engine Clone 0.6.2 (Aug 26, 2010)
- a basic SDL_mixer plugin for faster, but lower-quality audio (porters rejoice!)
- dualclassing for bg1 and iwd
- new and improved triggers, actions, effects
- a big amount of miscellaneous bugfixes taking out many annoyances
New in GemRB: The Infinity Engine Clone 0.6.1 (Jun 18, 2010)
- a minimal dataset (no game yet)
- a BI(n)K player plugin for the IWD2 movies
- new actions, turn undead
- the internal design was cleaned up in many places
- plenty of tweaks and bugfixes
New in GemRB: The Infinity Engine Clone 0.5.1 (Aug 28, 2009)
- BG2:SoA is roughly completable!
- almost all missing IE's hardcoded projectiles, spell hit projectiles, projectile trails, projectile failure (spell), projectile effectlists
- improved actions, effects and triggers
- sorcerer style spellbooks, reading of iwd2 spellbooks
- improved pathfinding, feet circles, fog of war and worldmap travel
- improved combat, damage resistance and spellcasting (especially summoning)
- hundreds of bugfixes
New in GemRB: The Infinity Engine Clone 0.5.0 (Jun 27, 2009)
- New features:
- SoA, ToB and PST are roughly playable beyond their first levels
- combat: dual-wielding, APR, proficiency and style boni, dexterity bonus, initiatitive and speed factor, individual combat rounds
- many IE's hardcoded projectiles and support for projectile sounds
- IWD2 GUI now works after chargen too
- bg2 chargen now levels to the correct level
- summoned and charmed creatures can be ordered around
- actor tooltips (name and injury status)
- running, initial variable values and portal animations in PST
- hardcoded monk bonuses
- Improved features:
- dialog, actions and triggers
- combat mechanics, animation, feedback, ranged combat
- matters of time and matter
- levelup, dual classing, multiclass handling
- focus: scrolling while paused is now possible
- animations (projectile, creature)
- pathfinding
- area music restarts when there's no music playing
- disarm trap checks skills
- various guiscripts
- bugfixes
- Applied patches:
- #2802190 jbmetz (improve the rpm spec handling)
- #2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)
New in GemRB: The Infinity Engine Clone 0.4.0 (May 26, 2009)
- New features:
- level up support in bg2
- basic party reordering
- bashing of containers and doors
- persistent area effects (cloudkill, stinking cloud, web, etc.)
- item amount window for stack splitting (shift+click or doubleclick)
- depletion of item charges
- opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock, clear air, polymorph, disable button
- dynamic scrollbar creation (display of more than 10 kits, 24 spells)
- portrait effect icons
- item ability selection
- character customization
- Improved features:
- fog of war
- party reformation
- iwd and how guiscripts have been merged
- traps
- pst dialogs
- regeneration, hp bonuses, healing
- animations and projectiles
- rewritten MVE player
- ranged combat
- various guiscripts
- bugfixes
- Applied patches:
- #2770564 Whiteclone (pst options window bug) numerous patches from mattinm finishing the level up support a few patches from ape fixing and extending iwd
- #2579743 jbmetz added RPM spec files
New in GemRB: The Infinity Engine Clone 0.3.2 (Feb 17, 2009)
- Lots of bugfixes and polish.
- Wrapper python classes that simplified the GUIScripts
- trap detection, removal, triggering, xp, feedback, autopause
- shortcuts for the default cancel (esc), instant tooltip (tab; animated), hard pause (h)
- arbitrary feat prerequisites in iwd2
- extended night areas
- improved ppc support (no more crashes)
- formations (arbitrary sizes, rotation, cursor)
- container/door/infopoint cursor and highlight handling
New in GemRB: The Infinity Engine Clone 0.3.1 (Sep 26, 2008)
- New features: mouse scroll support
- starting TOB inventory
- character import in IWD and HOW
- spritecover for area animations
- proper XP bonus for thieving and learning spells
- Improved features: gcc 4.3 compatibility
- PST bestiary
- BG2 and TOB game modes have been merged
- BG2 and IWD2 character generation was simplified and improved
- stricter dualclassing prerequisites
- the cmake build system is available for other platforms too
- pathfinding
- starting time is now at day 0
- less memory leaks
- bugfixes