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    Home > Linux > Games > TBS > FreeCol > Changelog

    FreeCol 0.10.0 - Changelog


    What's new in FreeCol 0.9.3:

    July 10th, 2010

    · This release fixes several bugs, including a combat bug that made it possible to capture colonies that still had armed defenders.
    · Keyboard accelerators are now available for virtually all mapboard actions, including movement.
    · Keyboard accelerators are now localized.



    What's new in FreeCol 0.9.2:

    March 13th, 2010

    · The increased native land claims in 0.9.1 have been reverted to the more moderate 0.9.0 behaviour, following comment that this made the game too difficult. This feature will be back in a later release, but only after implementing the feature that at least exempts your *first* colony from having to buy its land (as was the case with the original Colonization).
    · Fixed a serious bug in privateer combat.



    What's new in FreeCol 0.9.1:

    March 1st, 2010

    · This is purely a bug-fixing release that does not add any new features.
    · The most notable bug squashed is one that prevented the REF from landing in the New World after you declare independence.



    What's new in FreeCol 0.9.0 Alpha:

    October 9th, 2009

    Graphics:
    · building graphics (thanks to NewCol and the defunct SweCol project)
    · prettier panels and dialogs due to the use of MigLayout
    · more useful for small displays (1024x600)
    · pretty borders
    · some more anti-aliasing

    AI:
    · AI breeds horses more effectively
    · AI uses pioneers more effectively
    · AI distributes workers more effectively
    · AI creates and assigns soldiers more effectively
    · AI builds constructs more advanced buildings

    Rules:
    · stockades no longer prevent abandoning a colony
    · together with a custom house, de Witt circumvents boycotts
    · the Treaty of Utrecht



    What's new in FreeCol 0.8.0:

    January 15th, 2009

    · Allow the game to be customized using XML-files.
    · Units now slide between tiles while moving.
    · New terrain graphics.
    · Menu music added.
    · Sound effects for dragoons, artillery capturing a colony, building complete, church and blacksmith.
    · New sound effects for artillery and buying/selling goods.
    · Short music clips for Aztecs and fountain of Youth.
    · Named regions and nicer placement of native settlements.
    · New nations added: Portuguese, Swedish, Danish and Russian
    · Games with up to eight European players are now supported.




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