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    Home > Linux > Science and Engineering > Visualization > Equalizer > Changelog

    Equalizer 1.4.1 - Changelog


    What's new in Equalizer 1.4.1:

    November 28th, 2012

    New Features:

    · Asynchronous readback support
    · Region of interest for scalable rendering and load-balancing
    · Automatic CPU-GPU affinity
    · Application-specific scaling to visualize data in a scale different to 1:1 in immersive environments
    · VirtualGL-aware auto-configuration

    · Zeroconf support and node discovery
    · Blocking co::Object::commit
    · Extensible packet dispatch

    Enhancements:

    · RDMA Windows implementation

    Bug Fixes:

    · Launch error with empty host for a node bug
    · Readback of non-modulo-4 images broken
    · "--eq-logfile" followed by no other argument segfaults
    · WGL window compile error
    · eqPly crash on model load on Win32
    · Memleak with pipe thread affinity
    · exPixelBench crashes
    · Non-freed GPUCompressors after application exit
    · Windows: PBO error when rendering



    What's new in Equalizer 1.2.1:

    April 21st, 2012

    · This version fixes an RSP race during connection, sequels missing from packages, the installed example CMake build not working, race and performance issues with multicast object distribution, --eq-layout being activated on the second frame, and installing "find" scripts in the CMake root.



    What's new in Equalizer 1.2 Beta:

    January 1st, 2012

    · Automatic local and remote configuration using the GPU-SD library, initial release of Sequel, a simplification and utility layer on top of Equalizer, runtime failure tolerance detecting hardware and software failures, tile compounds for fill-limited rendering such as direct volume rendering and interactive raytracing, distributed single-producer, multi-consumer queue, an RDMA-based connection class for InfiniBand (Linux only), and support for push-based object distribution.



    What's new in Equalizer 1.0.2:

    November 11th, 2011

    · This is a patch release improving compatibility with external packages for Equalizer 1.0.1.



    What's new in Equalizer 1.0.1:

    August 22nd, 2011

    · This is a patch release fixing eight bugs in Equalizer 1.0.



    What's new in Equalizer 1.0 Beta:

    March 1st, 2011

    · Major stability improvements were made over 1.0-alpha, delivering the full feature set and API of Equalizer 1.0 for stable application development.



    What's new in Equalizer 0.9.1:

    February 5th, 2010

    New Features:

    · Subpixel compounds for full-scene anti-aliasing (FSAA) or depth-of-field (DOF) decomposition
    · Data distribution and data updates using reliable UDP multicast
    · Support for writing applications which are not using OpenGL

    Enhancements:

    · Support for Mac OS X 10.6 Snow Leopard
    · Tile and range boundaries for the load equalizer
    · New eq::util::Accum class for accumulation operations using an FBO or the OpenGL accumulation buffer
    · Multiple windows on the same pipe can join the same software swap barrier
    · Configurable message pump

    Optimizations:

    · Configurable object serialization buffer size
    · Performance optimization for image compression
    · Reduce memory footprint for eq::net::Objects with change type DELTA

    Examples:

    · EqPly: added anti-aliasing when the application is idle
    · EqPly: recursively search directories for models
    · EqPly: switch to faster VBO rendering on OSX

    API Changes:

    The following changes breaking compatibility with Equalizer 0.6 source code were made:

    · The utility classes Accum, AccumBufferObject, FrameBufferObject and Texture where moved from the eq to the eq::util namespace.
    · eq::Window::getColorType has been changed to getColorFormat for consistency.
    · The font handling provided by eq::Window has been refactored for non-OpenGL rendering support.

    Documentation:

    The following documentation has been added or substantially improved since the last release:

    · The Programming and User Guide has been extended to 91 pages and 53 figures.
    · The Accumulation Buffer Object API has been added to the Programming Guide.
    · The Subpixel compound provides FSAA and DOF decomposition
    · Multicast Data Transfer

    Bug Fixes:

    Equalizer 0.9.1 includes various bugfixes over the 0.9 release, including the following:

    · 2873353: Usage of ext/hash_map and -Werror causes compiler error
    · 2834063: eqPly and eVolve freezes on Mac with glX
    · 2828269: eVolve depth compositing is broken
    · 2642034: Win32: max 64 connections possible
    · 2874188: Lockup at shutdown

    Known Bugs:

    · The following bugs were known at release time. Please file a Bug Report if you find any other issue with this release.

    · 2934387: Ubuntu: GLX problem with PBuffer
    · 2931913 eqPly: DFR + 2D + Idle AA does not work
    · 2843849: 64-bit bug in eVolveConverter
    · 2796444: Race during simultaneous node connect
    · 2609161: zoom: depth readback does not work
    · 2556940: zoom: FBO usage
    · 2003195: Ortho frustra ignores eye offset
    · 1854929: eqPly GLSL shader has artefacts



    What's new in Equalizer 0.9:

    August 11th, 2009

    · Automatic cross-segment load-balancing for multi-display installations
    · Dynamic Frame Resolution (DFR) for constant framerate rendering
    · Compression Plugin API for runtime-loadable image compression engines



    What's new in Equalizer 0.6:

    December 4th, 2008

    · 2D and DB load-balancing, support for time-multiplex compounds, a statistics overlay, and ParaComp integration were added.



    What's new in Equalizer 0.5.5:

    October 8th, 2008

    · This version adds initial support for 2D pixel compound kernels, a new OSWindow interface to simplify window system integration, and an eq::util::BitmapFont as a simple helper to draw 2D bitmap fonts.




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