New in version 0.8.1

June 27th, 2011
  • official builds of 0.8.0 didn’t work on Windows 2000
  • a number of crasher bugs
  • stair colouring on the “X” map was sometimes wrong
  • spores produced by Jiyva’s wrath could be converted by Fedhas
  • running could fail to notice items being found
  • Ashenzari worshippers could change armour under cursed cloaks
  • certain values of LC_CTYPE could cause display corruption
  • felids resting could take lots of CPU
  • power failures or system crashes were likely to cause save corruption on MacOS X
  • Kikubaaqudgha’s torment invocation didn’t grant you xp

New in version 0.7.1 (September 20th, 2010)

  • Monster double actions due to energy randomisation always include a move.
  • Greatly accelerate armour training when armour is heavy relative to skill.
  • Make heavy armour guaranteed damage reduction percentage independent of armour skill.
  • Heavy armour doesn't affect weapon speed anymore.
  • Shields reduce attack speed.
  • Nagas and worshippers of Cheibriados don't suffer from as much hunger.
  • New mini-game, Dungeon Sprint.
  • New tutorial, old tutorial is now a hints mode.
  • Aptitudes now on a scale +5 to -5.
  • Track the source of poison for death messages.
  • Magic mapping and Lugonu's self-banishment now work in Pandemonium.
  • Ghouls can no longer starve; they just rot faster.

New in version 0.5.2 (February 22nd, 2010)

  • Fixed tiles crashes with certain resolutions.
  • DCSS now builds on FreeBSD straight out of the box.
  • DCSS now uses git for version control.
  • Fixed Lee's Rapid Deconstruction having no effect at low levels.
  • Fixed weird beam tiles for unknown beam types.
  • Fixed Xom's infinite teleportation journeys.
  • Fixed disconnected pan vaults.
  • Fixed missile +1 enchantment not reducing mulch rate.
  • Fixed some issues with melded equipment.
  • Fixed casting of spells on slot 'I' being impossible.
  • Fixed temporary unlinked item bug.
  • Fixed monsters being unable to pick up or carry healing potions.
  • Fixed mummy monsters drinking potions.
  • Fixed stationary monsters floundering in shallow water.
  • Fixed minivaults sometimes being placed without overlapping floor squares.
  • Fixed friendly fire among monsters.
  • Fixed insane damage dealt by Pain card.
  • Fixed clawed butchering both removing gloves and unwielding weapon.
  • Fixed submerged shapeshifters not unsubmerging properly.
  • Fixed monster mephitic cloud not working against the player properly.
  • Removed entry vaults with lethal fog generators for now.
  • Get rid of out of depth eels in fountains.
  • Greatly tweak ice cave vaults.
  • Some other vault tweaks.
  • All worms except brain worm and all wasps are now mindless.
  • Demonspawn Troggies don't get Channeling anymore.
  • Z does not show spell list automatically anymore.
  • Added an option "darken_beyond_range" (defaults to true) for spell ranges.
  • Default "force_more_message = You fall through a shaft" to true.
  • Reintroduced out of sight mouseover descriptions for Tiles.
  • Replaced post-explosion -More- prompt with a delay.
  • In the ASCII version, colour silenced grids cyan.

New in version 0.5 (July 11th, 2009)

  • Four new portal vaults
  • A new species and occupation
  • Several new uniques and monsters
  • More convenient transformations

New in version 0.4.5 (January 20th, 2009)

  • This release fixes an infinite loop when attempting to create randarts named after gods.
  • It also fixes the re-do command wasting a turn, a Swap card not checking for terrain, and corpses not appearing in Tiles inventory.

New in version 0.4.4 (December 29th, 2008)

  • This release fixes numerous bugs and has several improvements to the interface.