Doomsday Engine Changelog

New in version 1.9.0 Beta 6.8

January 24th, 2010
  • Bugfixes

New in version 1.9.0 Beta 6 (February 26th, 2009)

  • Redesigned, more powerful control bindings subsystem. Axis controls can be bound to player controls in the same way as keys. There is a stack of binding contexts that allows using the same key/control for multiple things depending on the game and UI state (see listbcontexts:ccmd).
  • UI graphics tune-up. A new "busy" mode was added, replacing the old startup screen and progress bars. In the games, fonts are sharpened with HQ2x scaling.
  • OpenGL rendering plugin integrated into the engine, and support for Direct3D dropped. This eases future development of the renderer significantly.
  • BSP and gl node builder plugin integrated into the engine. Existing BSP and gl node data present in maps is now ignored, we opt to always build our own.
  • New Materials system.