New in version 20110625
August 15th, 2011
- Fixed a bug where dedicated servers would incorrectly load Quake1 BSP Files and treat water as solid.
New in version 20100408 (May 20th, 2010)
- High quality shadowmapping - r_shadow_shadowmapping 1 to enable, or r_shadows 2 for shadowmapped model shadows only.
- New Bounding Interval Hierarchy collision culling system to improve server performance on Q3BSP maps (mod_collision_bih cvar is on by default).
New in version 20090709 (August 27th, 2009)
- optimizations and bugfixes
New in version 20090128 (March 21st, 2009)
- Made savegames compatible with other Quake engines.
- Extended savegame format with new features.
- A fix for specular lighting issues.
New in version 20080808 (March 8th, 2009)
- many minor improvements