Dark Gates Changelog

What's new in Dark Gates 0.4.2 Alpha

Jul 12, 2013
  • New: All remaining heroes now have avatars.
  • New: Hero Matthias - Winner of indiebundle.com competition.
  • New: Longsword (two-handed) weapon.
  • New: Community based language files now can be used, see HOWTO.txt in lang folder.
  • New: German translation
  • Bugfix: Stairs down on level 3 are wrongly placed ( there is nothing down past level 3)
  • Bugfix: Game crash while in fight when heroes attack
  • Bugfix: Re-done language selection in options in order to support user-generated translations
  • Bugfix: Game will start without settings.cfg file and will use default settings

New in Dark Gates 0.4.1 Alpha (Apr 26, 2013)

  • New: hero All Zebest
  • bugfix: non QWERTY keyboard layouts support
  • bugfix: more corrections to English,French & Polish translations
  • bugfix: Windows version - some tile names were wrong resulting in game crash

New in Dark Gates 0.4.0 Alpha (Apr 6, 2013)

  • With 0.4.0 release, the most requested feature is finally here. From now on, you can save your game and come back to your exploration of labyrinth later. Save and Quit feature comes with an extra functionality where you can spend your treasure on upgrades. When one of your heroes fall in battle, you can fill the gaps in your party by adding new heroes before returning to the game. But this is not all, Dark Gates is now fully translated to French. Hopefully this is the beginning of greater initiative to translate DG into more languages.Let's take closer look on new features:
  • Save & Quit:
  • Game allows to save a progress of your adventure. You are able to do so if you are not in battle. When you decide to end current game session, press ESC and choose option "Save & quit" from menu. You will be greeted with save game menu, where you can save your game into one of four available slots. In order to return to your saved game, all you need is to choose "Continue" from main menu and load your saved game. Game will start from party selection menu, where you can upgrade and restock. There is no obligation to have 6 party members after you loaded the game if you choose not to. After you are done with your party you can resume your game. When you re-enter the labyrinth all monster that has been befriended or bribed are hostile again.
  • Upgrade:
  • From release 0.3.1 heroes are able to earn experience points. With 0.4.0 release, they can be spend on upgrades. When you save your game and come back to it later, in party selection menu you can use your gold and experience points to improve heroes stats. First upgrade level start on 100 gold and 100 experience points per ability. Each hero can have maximum three upgrades per each ability.
  • French translation and text tidy up:
  • Dark Gates are now fully translated to French language, which has been done by Patrick David (Twitter @MrHyeron). Patrick did a fine job and hopefully we can expand our language files further. If you would like to see Dark Gates in your native language, please contact me on Desura, via dfourgames.com website, Facebook or Twitter.
  • and the smaller things:
  • A new icon is now in the UI of the game. Dark Gates indicator is located in the top centre of the screen. When you find your first mirror, this icon will remind you on which level Dark Gates are situated. An additional confirmation screen has been added before entering the game, so now if you not entirely ready to enter the game, you can come back to party selection menu.
  • Sale for special occasion:
  • If  you are still reading and not purchased a game yet, then you are in luck. This April is the third anniversary of Dark Gates development. Game is only developed in my spare time and it came a long way. On this occasion till the end of April game is 30% off. I would like to give a massive thank you to John von Draugr (you know who you are). His support, advise and bug finding are just the thing that any indie dev could wish for.
  • Plans for future releases:
  • As this release includes the last of planned features, next ones will be finally catching up with missing art, polish and tuning. As I mentioned in previous news I still have plans for more features like gamepad support and static maps along with editor but finishing game art is now a priority.
  • Full changelog for release 0.4.0 alpha:
  • New: Avatar for Dierdra
  • New: Save/Load game system
  • New: Dark Gates level icon in main main game window
  • New: Heroes stats upgrades and ability to 'restock' the party
  • New: Confirmation screen before leaving party selection menu
  • New: French translation
  • Bugfix: corrections to English and Polish translations
  • Bugfix: While exploring trap door, ESC will brake the game
  • Again there is no OSX release, sorry.

New in Dark Gates 0.3.1 Alpha (Feb 6, 2013)

  • New: Avatars for : Ravon-tith, Weldron, Sliggoth
  • New: Hero : Ravon-tith
  • New: Experience points
  • Change: Currency sign replaces 'Cost' in descriptions
  • Change: Balance tweaks in normal difficulty mode
  • Bugfix: Polish language - spells descriptions don't go out the parchment frame
  • Bugfix: In Fight - Spells menu selection is not just a grey rectangle

New in Dark Gates 0.3 Alpha (Jan 21, 2013)

  • With 0.3.0 release now you can save your teams loadouts. You got your favorite team ? now you can save it before you start the game.

New in Dark Gates 0.2.1 Alpha (Oct 29, 2012)

  • New: In fight animations for spell : Heal , Magic Shield, Magic Armour, Magic Strike, Lightning, Explosion, Fireworks, Resurrection, God's Wrath, Strength, Blessing
  • New: In fight animation for damage, miss
  • New: Art for Minotaur, Demon, Goblin, Ogre, Warg, Werewolf, Unnamed, Hydra, Spider
  • New: Spider is replacing Chimera
  • New: Dark Gates have own exploration event - Destroy Dark Gates
  • New: In fight when team fights against the Unnamed, Dark Gates attack as well
  • Change : New art for spell icon : Heal, Magic Shield, Magic Armour, Magic Strike, Lightning, Peace, Explosion, Fireworks, Resurrection, God's Wrath, Strength, Blessing
  • Bugfix: bug where game is crashing if player will choose an empty space in hero selection (doors, item exploration)
  • Bugfix: When resetting a game while playing, party stats were persistent between resets.
  • Bugfix: In Fight finally shows avatars of all monsters in mixed parties
  • Bugfix: Dark Gates now are being placed only once.
  • Bugfix: Dark Gates are drawn behind monsters.
  • Bugfix: If party of monsters has more than one type display info correctly in monster menu
  • Bugfix: Magic results are now random.
  • Bugfix: Game no longer breaks when going to party selection screen after comeback from game ( in game -> options -> Main Menu)
  • Bugfix: If Dark Gates are on first level, team needs to find second mirror to reveal correct position of the Dark Gates
  • Bugfix: In Fight game breaks if Monster attacks and only one hero is still alive
  • Bugfix: Resurrection spell is breaking the game (not working)
  • Bugfix: Resurrection spell info and cost.
  • Bugfix: After language change game still present spells description in previous language in team selection screen
  • Bugfix: Few Polish texts don't show polish characters
  • Bugfix: Spell can't be selected if hero have less live than cost of the spell
  • Bugfix: Sound delay on Windows OS
  • Bugfix: Typos in English translation
  • Bugfix: Dark Gates will only reveal itself if second mirror has been found

New in Dark Gates 0.2.0 Alpha (Jul 30, 2012)

  • New: Art for Skeleton, Black Knight, Socrcerer, Phantom, Medusa, Gargoyle
  • New: Defensive spells while in fight (Heal, Blessing, Magic Armour, Strenght, Magic Shield)
  • New: Spells for Monsters (Unnamed, Socrerer)
  • New: Background music for menu, main game & battle
  • New: Sound effects
  • New: In fight phase indicator(text)
  • Change: Credits menu.
  • Bugfix: Damage animation taken from traps is more constant.
  • Bugfix: Selection in team stats menu is being cleared on re-entry.
  • Bugfix: Screen is not being redrawn after a fight with a 'friendly' monster
  • Bugfix: Game now will finally play without a sound card or when sound somehow is broken in the system

New in Dark Gates 0.1.3 Alpha (Feb 25, 2012)

  • Bugfix: Win7 - in fight, game freezes randomly,
  • Bugfix: In fight, heroes names don't overlap other avatars on smaller resolutions,
  • Bugfix: Fixed Polish text rendering on few occasions,
  • Bugfix: In game Restart and return to main menu don't wait for animation to complete.
  • Change: Harpie monster replaced with 'Blob'; Art for the Blob,
  • Update: New version of peace token when monster is not hostile,
  • New: Settings no longer need restart to be applied,
  • New: Art for Troll,
  • New: Linux x86_64 binary,
  • New: Windows version no longer needs external dll's.

New in Dark Gates 0.1.2 Alpha (Jan 31, 2012)

  • General:
  • Bugfix: In fight first selected weapon is set to first available weapon
  • Bugfix: Dark Gates finally appears
  • Bugfix: Heroes can die while exploring labyrinth (eg. from traps)
  • Bugfix: failed bribe attempt results in fight
  • Bugfix: definite fix - game brakes if item exploration results in fight.
  • Bugfix: missing info on monster if monster is present with item already explored.
  • Linux specific:
  • Linux binary tested on Lubuntu, Arch, Slackware, Debian, OpenSUSE, Linux Mint

New in Dark Gates 0.1.1 Alpha (Jan 12, 2012)

  • Removal of heroes avatars, replaced with space holders. Issues with licensing.
  • bugfix: in fight, in team movement skip/end of this turn is now possible.
  • bugfix: clean game exit on intro screen
  • bugfix: game brakes if item exploration results in fight.
  • bugfix: game brakes in heroes selection screen, where heroes with 4 spells got 4 spells selected, and user trying to go to spell selection menu.
  • Linux specific:
  • Major problem with binary build. Reported problems with starting a game on Debian based distros. New release tested with Mint, Fedora, Debian & Slackware (still problems with exit)