Cosmosmash Changelog

New in version 1.4.7

April 20th, 2013
  • The desired buffer size in samples passed to SDL_OpenAudio() is now a power of 2, as required by some versions of SDL.
  • If previous versions do not start, this change may resolve that problem.

New in version 1.4.3 (February 27th, 2009)

  • This version links with the new flatzebra 0.1.2.
  • The gameplay has been slightly adjusted to make it more accurate.
  • Experimental --record and --play command-line switches have been added to record a game and play it back later.
  • Experimental support for the Xbox 360 USB controller has been added.
  • Memory leaks have been removed.