Conquest Changelog

New in version 8.4.1i

March 29th, 2010
  • unless there is a big problem, a 'stable' official release will be
  • up next.
  • Switch to using Mercurial (hg) for source code control. I totally
  • love it compared to svn.
  • MAC OS X (Darwin) support. Note this support is still a little
  • fuzzy, in regards to counquest group creation, etc. I do not have
  • direct access to a Darwin system, so this port was accomplished by
  • back-and-forth with a friend who does. Once you can get it built,
  • OpenGL and sound is fully functional.
  • Windows (XP) native support via MinGW cross-compiler toolchain :)
  • See README.Windows for installation instructions (or INSTALL.TXT
  • if you download the .zip package). Full HW acceleration and
  • sound. Oh yes.
  • I will build a binary .zip package for Windows XP systems and make
  • it available on sourceforge. Only the conquestgl executable and
  • required config/data files will be provided.
  • I do not have access to Windows 7, so I have no idea if it would
  • work on those systems.
  • The zip file will contain an INSTALL.TXT file for instructions on
  • installation.
  • Allow various GL functions to be able to detect when geometry is
  • changed so they can compensate.
  • Fix problem where using undefined mouse macros could inadvertantly
  • cancel beaming or bombing.
  • Fix problem wereby the doomsday AP beam was being drawn with
  • length PHASER_DIST rather than DOOMSDAY_DIST.
  • add missing contrib/ dir to src dist.
  • remove 'telnet' support. None of these servers have been in
  • operation for years, so there's no need for 'telnet' server hacks.
  • Remove conquestsh, and conquestsh.man. Update SERVER.TXT and
  • conquest.man
  • change Conquest licensing from Artistic v1 to Artistic v2. Based
  • on stumbling across:
  • http://www.linux-archive.org/fedora-games/140611-good-candidate-packaging-conquest.html
  • Really - if any dist has issues with Conquest's license, I can't
  • do squat about it if I don't know about it.
  • correct a server problem with UDP keepalive packets. UDP
  • keepalive packets are sent to the server by the client on a
  • periodic basis to convince some firewalls that the UDP link is
  • still active.
  • During certain operations (like beaming, bombing, self destruct,
  • etc) these packets could improperly terminate these activities on
  • the server, leaving the client to believe these activities were
  • still in progress.
  • Now, the lower level packet handling routines filter out these
  • packets, preventing them from accidentally affecting the game's
  • state.
  • since nWelcome can be called multiple times, init the state in the
  • Init routine.
  • add server name and version to (O)ptions display.
  • add '%option noyywrap' to the yacc parser. Do not need it, and this
  • is required for macosx, apparently.
  • Remove Unixware specific privilege support.
  • In the old days, when I was running Conquest on i386/i486 hardware
  • under Unixware, being able to escalate the drivers process
  • priority and lock the commonblock into memory was a good win for
  • performance.
  • These days, the hardware is so fast, and memory so expansive, it
  • makes no sense to do this anymore :) Also, I haven't run unixware
  • in over 10 years, so....
  • Remove terminfo src files (ti/*) from the source distribution.
  • While these files will still be available in the source code repo,
  • they will no longer be supplied in the src distribution tarballs.
  • get rid of portable snprintf implementation - used as a fallback
  • if the target OS does not support it. All target OS's do support
  • it, and the fallback implementation could not handle floats
  • without crapping on itself anyway.
  • Get rid of localhost data and checks. Totally uneccessary. Buh
  • bye.
  • Fix a memory leak when dealing with cInfo.remotehost
  • Under windows, default to -m if no server (-s) explicitly
  • specified.
  • Fix up the 'CLIENTID' (client type) stuff. Differentiate between
  • 'Unix' and 'Windows' systems.
  • Add check for gzipped .cqr files and no LIBZ support. Emit a more
  • useful error if you attempt to replay a compressed game recording
  • (.cqr) but your client was not built with libz support.
  • Add sdl.m4 and libtool.m4 autoconf files in m4/, in case the
  • target build system does not have it
  • Update several of the autoconf scripts (ltmain.sh, yylwrap, etc)
  • to more current versions.
  • Use CONQUEST_NAME for the Window title (GL client)
  • On Windows(MINGW), use $APPDATA/Conquest to store per-user
  • settings and config.
  • Provide a mechanism when running under windows to locate the
  • various files conquesgl needs to run (etc/, img/, sound/)
  • Under Windows, CONQETC/CONQSHARE don't really mean much. So, we
  • add a new funtion, utGetPATH() that will attempt to locate the
  • various directories conquestgl needs at runtime. These are: etc/
  • (for global configuration), img/ (for textures) and sound/ (for
  • the sound files).
  • First, if there is an env variable CONQUEST_ROOT set to some path,
  • this will be used to find the other directories.
  • If this env var is not present, then the 'standard' Windows
  • %COMMONPROGRAMFILES%/Conquest/ will be used to locate these
  • directories.
  • Otherwise we will default to /Conquest.
  • For example, if you download a conquestgl .zip file, and unpack it
  • under C:\ , you will want to set CONQUEST_ROOT equal to
  • "C:\Conquest", and add "C:\Conquest\bin" to your Path, and all
  • will be well.
  • Add a makewinzippkg script for building the windows binary zip
  • package, add the DLL's neccessary for packaging under windows
  • (windlls/).
  • a variety of other misc stuff. See 'hg log' (if you have the hg
  • repo cloned) for any missing details.

New in version 8.4.1 (September 13th, 2008)

  • This version corrects some issues with conquering players unable to leave their "Last Words" in the gl client, and adds some aggressiveness in dealing with ship-slot starvation.