Colossus Changelog

What's new in Colossus 0.13.0

Feb 20, 2012
  • network connection improvements
  • other small fixes and addings

New in Colossus 0.10.2 (Mar 18, 2010)

  • Eliminated the "Done" after Engagements phase altogether
  • When game was started by any player, in all enrolled players clients disable the Start button and show a text that game was started and by whom
  • On WebServer start, initialize the nextFreeGameId based on highest existing game directory
  • Disable the "C" shortcut for Concede on the BattleBoard to prevent accidental Concede when typing a "c" in the chat
  • Added option to be asked for confirmation when leaving legions that could recruit without recuiting (by default enabled)
  • Added that the beep and toFront for "my turn starts" are also done as defender when Flee or Concede dialog is presented
  • WebServer writes all chat messages to a textfile
  • Fix: When WebClient game starts, inform also not enrolled clients so that they move it to the Running Games table
  • Fix: Prevent concurrentModificationExceptions for chat messages on WebServer side
  • If active player dies during battle, server side automatically advances to next player instead of waiting for player finish engagements phase. This is related to: "2934399 Turn incomplete in multi-player"
  • Proposed Games table shows now always both instant and scheduled games, not the ones or the others depending on the radiobutton as earlier. Also the action buttons for propose and enroll are active for instant games even if one has an instant game proposed or enrolled, now just a popup dialog tells then that and why one can't enroll to or propose an instant game right now
  • WebClient: when variant changes and new variants max player count differs from previous, then adjust maxSpinner.maxValue (and all spinners current values, if needed)
  • Removed keyboard shortcuts 'C' and 'D' in concede dialog
  • Added a "Welcome Dialog" which will be displayed once for each new release. This time it will inform about the Colossus Public Game Server.
  • Added confirmation dialog if there are still possible recruits not taken (Feature Request: 2937616 Muster discard "Are you sure")
  • Added some Public Game Server FAQ document (pretty empty still)
  • WebClient sends now some Client side version so server knows which features client can handle
  • Prevent some problems when several players tried to start same game at almost same time. Games would stay hanging, eventually no more games possible
  • Prevent the illegally called engage() and other warnings and errors
  • Added some "general notification to user" functionality (popup dialog + beep) (so far only admin can send those)
  • Eliminated the discrepancy between free ports / free game ports which caused a warning on startup of the game server
  • Fixed the remove/cancel game issues, that it was not deleted from table, or caused exceptions, or whatever

New in Colossus 0.9.1 (Aug 25, 2009)

  • Fixed: 2836720 Resync error during loading saved game (when UndoRecruit had been done)
  • Fixed: 2838300 Auto Done (added description for it in documentation)
  • Fixed: 2837666 Help About pop fails (when some logging property file was not defined)
  • Fixed: 2837660 Creature information pop up failing