BuGLe Changelog

New in version 0.0.20140104

January 6th, 2014
  • This is the first release to use the Khronos XML API registry, with the result that reflection information is more accurate.
  • It also contains a number of bug fixes.

New in version 0.0.20111115 (November 16th, 2011)

  • This is a maintenance release: there are no major new features, but some things have been improved and there are many bugfixes.
  • Amongst other things, it should work better on Ubuntu 11.10 than previous releases.

New in version 0.0.20101121 (November 22nd, 2010)

  • This release contains miscellaneous bugfixes. In particular, it should now build with Ubuntu 10.10.

New in version 0.0.20091026 (October 27th, 2009)

  • This release fixes a compilation problem with newer versions of glext.h.
  • If you have successfully installed the previous version, there is no need to upgrade.

New in version 0.0.20090706 (July 6th, 2009)

  • Make compilation work with latest glext.h

New in version 0.0.20090411 (April 11th, 2009)

  • Fix display of uniform arrays to show all elements, not just one (closes: #53)
  • Fix input system to not call X functions inside an event predicate (closes: #55)
  • Improved symbolic display of enums for EGL and GLX
  • Added block parameter to bugle_api_enum_name and bugle_api_enum_extensions
  • Removed bugle_count_glx_attributes in favour of generic bugle_count_glwin_attributes
  • Removed bugle_dump_glx_attributes in favour of generic bugle_dump_glwin_attributes
  • Added .bc entries for dumping of attribute lists, particularly in EGL
  • Add include dir to bugle.pc to make compilation of third-party plugins work better
  • Fix crashes when using repeat counts in buffer viewer
  • Fix segfault on starting command-line gldb
  • Add stats_calltimes filterset
  • Made specifying a command on the command-line optional

New in version 0.0.20090311 (March 11th, 2009)

  • Give budgie a separate configure.ac and Makefile.am, to make cross-compilation easier
  • Reverted to old version of gnulib without GPLv3 code
  • Fix missing symbol globjects_delete_single in ES2.0 port
  • Fix compilation errors due to ssize_t not being defined
  • Fix extraction of uniforms
  • Tweaks to the debug protocol and fixes to the related code
  • Updated protocol documentation as part of the user manual
  • Support stopping on shader compilation or link failure
  • Display of info log
  • Fix Windows build of the debugger filter-set
  • Fix compilation error in stats_nv filter-set
  • Fix display of 3D textures in the debugger
  • Buffer object viewer
  • Support for OpenGL ES-CM 1.1 on Windows
  • Fix a build problem when using Cygwin Perl in a MinGW shell
  • Fix installation instructions to require building GLEW from source
  • Fix an array overrun during startup in the camera filter-set