Blood Frontier Changelog

What's new in Blood Frontier 0.85 Beta 2

Mar 13, 2010
  • Enhancements to the impulsing (double jump) system; sprint for more speed, run along walls, or kick off them.
  • Fun new secondary fire modes for all weapons; stick grenades to walls, or liquefy your enemies with a big blue ball of death.
  • New and improved maps from the community; enjoy a wider range of playing environments and settings.
  • Refined and increased HUD visibility; always know what's happening and what you're looking at.
  • More variables than ever; tailor gameplay to your tastes with more options than you could ever play with.
  • Story mode concept; take the precursor to coop campaigns out for a spin with bots or online.
  • Refinements and polish; gameplay flows easier, visual elements look better.

New in Blood Frontier 0.84 Beta (Dec 15, 2009)

  • Enhancements to the impulsing (double jump) system; sprint for more speed, run along walls, or kick off them.
  • Fun new secondary fire modes for all weapons; stick grenades to walls, or liquefy your enemies with a big blue ball of death.
  • New and improved maps from the community; enjoy a wider range of playing environments and settings.
  • Refined and increased HUD visibility; always know what's happening and what you're looking at.
  • More variables than ever; tailor gameplay to your tastes with more options than you could ever play with.
  • Story mode concept; take the precursor to coop campaigns out for a spin with bots or online.
  • Refinements and polish; gameplay flows easier, visual elements look better.

New in Blood Frontier 0.80 Beta (Mar 5, 2009)

  • Improved Artificial Intelligence.
  • Cool weapons and effects.
  • Ragdolls!
  • New maps, sounds, and artwork.
  • Extended game and environment controls.
  • Polish, polish, polish.