Blood Frontier Changelog
What's new in Blood Frontier 0.85 Beta 2
Mar 13, 2010- Enhancements to the impulsing (double jump) system; sprint for more speed, run along walls, or kick off them.
- Fun new secondary fire modes for all weapons; stick grenades to walls, or liquefy your enemies with a big blue ball of death.
- New and improved maps from the community; enjoy a wider range of playing environments and settings.
- Refined and increased HUD visibility; always know what's happening and what you're looking at.
- More variables than ever; tailor gameplay to your tastes with more options than you could ever play with.
- Story mode concept; take the precursor to coop campaigns out for a spin with bots or online.
- Refinements and polish; gameplay flows easier, visual elements look better.
New in Blood Frontier 0.84 Beta (Dec 15, 2009)
- Enhancements to the impulsing (double jump) system; sprint for more speed, run along walls, or kick off them.
- Fun new secondary fire modes for all weapons; stick grenades to walls, or liquefy your enemies with a big blue ball of death.
- New and improved maps from the community; enjoy a wider range of playing environments and settings.
- Refined and increased HUD visibility; always know what's happening and what you're looking at.
- More variables than ever; tailor gameplay to your tastes with more options than you could ever play with.
- Story mode concept; take the precursor to coop campaigns out for a spin with bots or online.
- Refinements and polish; gameplay flows easier, visual elements look better.
New in Blood Frontier 0.80 Beta (Mar 5, 2009)
- Improved Artificial Intelligence.
- Cool weapons and effects.
- Ragdolls!
- New maps, sounds, and artwork.
- Extended game and environment controls.
- Polish, polish, polish.