BZFlag Changelog
What's new in BZFlag 2.4.0
Sep 5, 2011- The ability to turn off teamkilling on the server
- The OpenFFA game mode which is a teamless FFA, meaning you can shoot anyone regardless of color
- Per-object ricochet, which lets map authors selectively enable ricochet for individual objects
- Removal of local authentication
- Ability for the server to force flags to be hidden on the radar
- Fog can not be turned off
- The screenshot code does not lag the client badly anymore
- The ID flag identification was moved to the server
- Public servers must have a -publickey
- Polls only count users that are able to vote
New in BZFlag 2.0.16 (Jul 27, 2010)
- fixes some small critical bugs
- small changes to some Linux build targets
New in BZFlag 2.0.14 (Apr 6, 2010)
- fixes a few minor bugs
- replaces the fonts with ones that conform to Debian licensing standards