BZFlag Changelog

What's new in BZFlag 2.4.0

Sep 5, 2011
  • The ability to turn off teamkilling on the server
  • The OpenFFA game mode which is a teamless FFA, meaning you can shoot anyone regardless of color
  • Per-object ricochet, which lets map authors selectively enable ricochet for individual objects
  • Removal of local authentication
  • Ability for the server to force flags to be hidden on the radar
  • Fog can not be turned off
  • The screenshot code does not lag the client badly anymore
  • The ID flag identification was moved to the server
  • Public servers must have a -publickey
  • Polls only count users that are able to vote

New in BZFlag 2.0.16 (Jul 27, 2010)

  • fixes some small critical bugs
  • small changes to some Linux build targets

New in BZFlag 2.0.14 (Apr 6, 2010)

  • fixes a few minor bugs
  • replaces the fonts with ones that conform to Debian licensing standards