Atomic Tanks Changelog

What's new in Atomic Tanks 5.2

Feb 6, 2012
  • fixes a few issues with the make/build/install process
  • improves the desktop icon on Linux systems

New in Atomic Tanks 5.0 (Jun 5, 2011)

  • This version fixes an issue with the game window's close button.
  • The button should now work on all screens, including in-game rounds.

New in Atomic Tanks 4.8 (Mar 7, 2011)

  • Demo mode has been fixed to avoid locking up the game; SDI lasers now shoot in the proper direction.
  • AI players are now limited to buying weapons within their technology level.

New in Atomic Tanks 4.5 (Apr 9, 2010)

  • This new version fixes a few bugs, but mostly focuses on networking. People running on Linux (and compatible systems) will be able to set up and play network games. The process is still a little crude, but we're getting there.

New in Atomic Tanks 4.4 (Mar 7, 2010)

  • Added fix to prevent crashes when loading settings in various locals. The fix was provided by CtHx.
  • Added check when calculating weapon damage to prevent crash or unusual results.
  • Simeon provided a fixed weapons file, which should correct some problems.
  • Removed old title screen from the data files, making the download about 300kB smaller.
  • When reading the Help screen in Russian, the entire text will now display.

New in Atomic Tanks 4.2 (Dec 3, 2009)

  • This release covers a number of bug fixes, some improved translations, new tank themes and some network play. The network play is still very crude, but I'm hoping to improve upon that in the near future.
  • In addition, I'd like to add that this release is dedicated to my brother, Mike. Happy birthday!

New in Atomic Tanks 4.1 (Oct 29, 2009)

  • This release brings the addition of several new weapons, a better translation framework, and a few performance improvements.

New in Atomic Tanks 4.0 (Oct 5, 2009)

  • This release adds better support for German and Russian languages.
  • Keyboard support has been greatly improved and the interface is now more responsive.
  • A number of bugs which could cause crashes have been fixed.

New in Atomic Tanks 3.9 (Sep 1, 2009)

  • Keyboard support was added.
  • Several bugs that would case the game to crash were fixed.
  • The game's sounds and images have been moved out of data files and now can be easily changed by anyone.
  • New items and Russian language support were added.

New in Atomic Tanks 3.7 (Jun 28, 2009)

  • Napalm should now fall if no dirt is under it.
  • Player colours should look the same in 16 and 32 bit colour modes now.
  • Cleaned up old fog code.
  • Fixed fan graphic in different colour modes.
  • Game now automatically checks for updates, if the user is running Linux. Availible updates are displayed on the main page.

New in Atomic Tanks 3.6 (Jun 3, 2009)

  • Moved giant inline function out of header file and into environment.cpp.
  • Added deconstructor to ENVIRONMENT class fpr clean-up.

New in Atomic Tanks 3.5-r1 (Mar 25, 2009)

  • Important Bugfix: Fixed a bug that could cause atanks to crash if a game with players which do not belong to the first 10 set up players chosen is loaded.
  • Important Bugfix: A typo made atanks impossible to be compiled on windows platform

New in Atomic Tanks 3.5 (Mar 19, 2009)

  • Fixed a bug that caused players to be skipped, if their predecessor died during their own attack. (now really working!)
  • rewrote loading and saving of game settings and games. Important: Old save games and settings can not be imported!
  • Bots no might a) forget their revenge plans on new rounds, b) drop revenge plans if the revengee is on the same team and c) go for the not-same-team leader as a new revengee if the difference of won rounds grows too high.
  • Smoke desolves now a bit more realistic.
  • Napalm Jellies now grow first instead of spawning fully sized.
  • If a "winner" dies during end-of-round waiting, the score and money bonuses are substracted. (No more "Die-But-Keep-The-Points"-behavior!)
  • Fixed a bug that made Sith go for their team mates in special circumstances.
  • Changed the Makefiles to the new source layout and fixed some issues.
  • dynamized the new targetting system, so that there should be no more "lags"

New in Atomic Tanks 3.2 (Sep 28, 2008)

  • German and Slovak language support were added.
  • A bug where turns are skipped was fixed.
  • Wrap-around explosions were added.
  • Weapon preference handling was improved.
  • The code was cleaned up.