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    Home > Linux > Games > Action > Aquaria > Changelog

    Aquaria Beta 3 - Changelog


    What's new in Aquaria Beta 3:

    January 27th, 2010

    · Real splash screen in the installer and game icon for desktop.
    · Build of OpenAL shipped with the game now supports ALSA, OSS, and PulseAudio, in case user specified one of these in their config file.
    · Game will still use SDL for output by default.
    · Fixed music track getting stuck at end of Mithalas Cathedral.
    · Will no longer overwrite existing screenshots when taking a new one.
    · Fixed OpenAL errors when stopping certain sounds.
    · Took out the "we'll use more RAM" warning.
    · Fixed several crashes in the audio subsystem.
    · Fixed more filename case issues (song door in the Sun Temple now exists as you'd expect).



    What's new in Aquaria Beta 2:

    January 15th, 2010

    · [b]This build expires on January 17th.
    · [b]Please uninstall the previous build before installing the new one
    · Changed OpenAL code to output through SDL, which hopefully will solve most of the problems with Pulse/ALSA/OSS/etc.
    · Updated MojoSetup, OpenAL-Soft, and SDL to the latest in revision control.
    · Fixed random screen flickering where the game thought it was losing window focus.
    · Added support for achievements.
    · Fixed broken title images in mod selection menu.
    · Fixed loading files with wrong case...this fixes many things, such as the Sun Temple crystal, the Krotite in The Body, other strange behaviour, etc.
    · Screenshots now write to ~/.Aquaria/screenshots (ctrl-alt-p or PrintScreen to take a screenshot).
    · Game now tries 800x600 if it can't set the desired video resolution on startup. If that fails, too, it tries 800x600 in windowed mode before giving up.
    · Fixed various crashes in sound code.
    · Enabled joystick support by default (you'll have to edit ~/.Aquaria/preferences/usersettings.xml if you ran the previous build and want joystick support enabled).




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