Angband Changelog
What's new in Angband 3.5.1
Jan 26, 2015- Allow stores to be given items for recharging in no_selling (thanks PowerWrym)
- Fix crash bug with non-ASCII characters in monster + object lists (#1811)
- Fix a bug introduced with monster lights that makes monsters stupider
- Display level feelings in the status bar (thanks LuthienCeleste)
- Fix player history log turncount bug (#1815)
- Fix bugs where mimics could sometimes be hasted without being woken up (#1821)
- Fix the curses port ascii walls option & wall lighting bug (#1813)
- Fix bug where pressing 'e' with no equipment would bring up inventory (#1824)
- Update help files and improve some in-game explanatory text.
- Remove occasional double object feelings
- Fix bug where down stairs could occur on quest levels without killing the boss (#1802)
- Fix some memory leaks (thanks noz)
- Fix bug where identifying items in the quiver would say they were on the ground (#1820)
- Fix bug where randarts could get the remove curse activation
- Fix bug where artifacts sometimes weren't located
- Fix bug where sometimes identifying objects would produce strange effects when selecting later objects
- Fix bug where hitting monsters with missile weapons at maximum range would damage them twice (thanks shadowsun)
- Fix Windows 8 compilation & Windows DLL issue
- Fix build problems with HTML and PDF manual generation (#1810, #1831)
- Fix some unit tests
New in Angband 3.2.0 (Dec 27, 2010)
- A significant reworking of the item list, an altered identification system (you can use items to find out what they do), and a much more usable UI.
New in Angband 3.1.0 Beta (Jan 7, 2009)
- This release has a much easier to use interface, and the game's item list has been revisited to make it more fun to play.