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    Home > Linux > Multimedia > Graphics > 3Delight > Changelog

    3Delight 10.0.50 - Changelog


    What's new in 3Delight 10.0.4:

    October 24th, 2011

    · The shading interpreter (the "virtual machine" which is responsible of shader
    · evaluation) is now using propetary just-in-time compilation technology which
    · translates RenderMan RSL 2.0 shaders into SSE2 machine code. This makes
    · the shader interpretation up to three times faster and gives a 30% speed
    · improvement on a typical beauty render.
    · Ray-tracing of occlusion and transmission rays has been greatly improved.
    · Speedups can go anywhere between 10% and 300%.
    · Ray-tracing of displacements has been optimized, speedups of up to 300% are expected.
    · Added automatic ray thresholding for improved performance on highly reflective/ refractive surfaces (for example, glass).
    · Improved performance of area lights when using the ‘illuminance’ sampling
    · mode. Acceleration can reach an order of magnitude with high sample counts
    · and deep ray levels.

    Features:
    · A new point-based global illumination algorithm gives very high quality results and supports transparency, a first for this class of algorithms.
    · Added support for Ptextures.
    · Added support for multi-channel exrs. Writing such files doesn’t require the
    · installation of additional libraries anymore.
    · Per-frame shading for multi-segment motion-blur can greatly improve performance.
    · Point-cloud baking process produces a more even distribution of points and
    · the IO (reading and writing PTC files) has been multi-threaded.
    · Point-based occlusion() and indirectdiffuse() can receive a list of input
    · files. An example usage is to separate static and dynamic elements for a more efficient baking process.
    · Introducing dynamic output variables (using the new outputchannel()
    · shadeop). This unique feature enables shader writers to create output
    · variables on-the-fly inside shaders, lights and co-shaders. Along with
    · the previously available “display subsets”, this feature adds unparalleled
    · flexibility to layer-oriented rendering.
    · Added ability to use OpenEXR image files directly as textures. Additionally,
    · arbitrary “tags” can be passed to the OpenEXR display driver.
    · The ray-trace hider can now render in progressive mode. This makes it more
    · suitable for faster lighting work.
    · Multi-camera rendering can now shade grids once per camera to correctly
    · render view-dependent illumination such as reflections and specular highlights. This feature, unique to 3Delight, can be enabled on a per-primitive basis using an attribute.
    · • The renderer accepts a list of cameras to act as “dicing cameras”. For some
    · particular geometry, 3Delight will use the most suitable camera to perform the dicing. This feature can be used to properly bake geometry in preparation for a fly-through (by providing a number of dicing cameras along the fly-through path).
    · The subsurface scattering algorithm has been considerably improved: varying
    · absorption and scattering properties are now accepted, artifacts resulting
    · from low point density are fixed and memory usage has been cut by half.
    · Additionally, the pre-processing phase has been multi-threaded for a reduced
    · “time to first pixel”.
    · Ray-tracer’s building phase has been multi-threaded. Furthermore, the raytracer now supports features that were only available in REYES such as AOVs and matte objects.
    · Photon mapping quality has been greatly improved and photon maps are now 50% smaller. The photon-casting process has been multi-threaded. Speed improvement is linear with the number of cores.
    · Texture mapping blur quality (during texture() calls) has been improved.
    · Additional improvements include better tessellation quality for subdivision
    · meshes, better non-raster oriented dicing and better distributions of rays for
    · ray-tracing functions.
    · Added ability to read and write TIFF textures larger than 4GB.
    · Shader Compiler
    · Shader compilation speed has been improved for large shaders.
    · Improved RSL 2.0 support. This include better support for structures, dynamic
    · arrays, etc... .

    Pipeline & APIs:
    · Introducing the 3Delight Gx API for evaluation of arbitrary geometry and
    · attached primitive variables. This very simple API allows the user to evaluate
    · any geometry supported by 3Delight (including subdivision surfaces).

    Geometry:
    · can be evaluated both during an ongoing render or separately from any
    · rendering context. This makes 3Delight usable as a general purpose geometry evaluation library.



    What's new in 3Delight 9.0.84:

    March 29th, 2011

    · Assorted bugfixes and code cleanups.



    What's new in 3Delight 8.5:

    July 16th, 2009

    · This release includes support for RSL 2.0 (shader objects and co-shaders) and further ray-tracing optimizations that should give significant performance gains when rendering displacements and motion-blur. 3Delight for Maya includes a new relationship editor to quickly explore and assign shaders and attributes as well as new "edge rounding" features to easily bevel edges on polygonal geometry.



    What's new in 3Delight 8.0.1:

    October 19th, 2008

    · This release includes ray-tracing optimizations, multi-threading optimizations, improved point-based global illumination, improved photon-mapping, new displacement features, and extensions to the shading language.
    · There are assorted bugfixes.




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