ZEngine 0.2.0

ZEngine project is a cross-platform 2d game API.
ZEngine project is a cross-platform 2d game API.

It uses a combination of OpenGL and SDL to provide speed and functionality as well as portability. The library can be used on any platform SDL supports, but for full functionality requires OpenGL and several SDL extension libraries.

A class-based design allows the easy management of resources and makes learning the API easy, allowing more time to be spent on the development of the actual game than learning of various APIs.

Current development platforms are Windows and Linux, but ZEngine is reported to work on similar operating systems (like OSX), and help is available for anyone porting to any platform.

What's New in This Release:

· Linux build system (by Atani).
· Packaged for release (VC7 only).
· Revision of all source code, cleaned up various areas.
· Fixed a few bugs involving empty containers.
· Faster + smaller container methods.
· Slightly modified event handling (will rely on ZEngine 0.8.4).
· Added ZEngine version check.
· Changed memory handling and resource management usage.
· Wrote all doxygen documentation.
· Fixed bugs, cleaned up interface.
· BSD style license.
· Changed namespaces from ZE to Gewi.
· Sliders, Container.

last updated on:
November 25th, 2006, 5:05 GMT
price:
FREE!
homepage:
zengine.sourceforge.net
license type:
BSD License 
developed by:
James Turk
category:
ROOT \ Utilities
ZEngine
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