Blue Husky's Minecraft Inventory is an application by Blue Husky Programming that holds a catalogue of all items in Minecraft and their data values, as well as their suggested trade value. It also has a search function and value calculator that float in internal frames.
Here are some key features of "Blue Husky's Minecraft Inventory":
· The main feature of the program is its database of all blocks and items in Minecraft and their variations. The database also has all their Block IDs and data value variations, as well as its main purpose, the block or item's suggested trade value.
· Another very handy tool is the Search, giving you the ability to search for any item in the database, its block ID, data value, andor trade value with a simple textbox. You can type and then search or have it search while you're typing.
· The latest addition is the Value Calculator, which allows you to calculate how many X you can trade for one Y, and then the ratio of X to Y. For instance, if you wanted to trade Stone (value of 1) for Pine Wood (Value of 1.5), it would say that "1 'Stone' costs 0.6666666666666666666 'Wood (Pine/Spruce/Redwood)' (2:3)", meaning that if you had 3 stone, you could equally trade it for 2 Pine Wood.
· If you want to use this while playing and don't want to keep Alt-Tabbing out, it comes with an "Always on Top" checkbox, which will keep it on top of most windows, as well as a Transparency slider, which (if your operating system supports it) will allow you to make the window semitransparent, and a "Snap window to edges of screen" checkbox that will snap the window to the edge of the screen when it gets close enough.
· Java 2 Standard Edition Runtime Environment
What's New in This Release: [ read full changelog ]
· Made startup more robust
· Several minor efficiency changes
· Added ability to disable/enable component animations from within the application
· Added savestates
· State is saved upon exiting the program, or manually in the Settings dialog.
· Saves last window position
· Saves animation preferences
· Changed internal behavior of animation and transparency
· Moved the handling methods from the Main and GUI class to the parental BHFrame class in the Blue Husky Toolbox
· This fixes the bug of the Transparency panel being falsely available
· Changed default window entrance animation for systems without translucency support from slideIn to slideOpen (instead of sliding in from the side of the screen, it will expand from a tiny window to its last set or default size)
· Replaced legacy code in the slideOpen and slideClosed animations with the new Blue Husky smooth animation algorithm
· Made initialization error-handling more robust
· Added a command-line argument (-noTrans) to turn off transparency-based animations. Manual transparency is still enabled.
Changes to the Look-And-Feels:
· Fixed a bug that called the Windows Classic Look And Feel "Windows Classic Classic"
· Increased efficiency when loading the Look-And-Feel menu
· Improved safety of Look-And-Feel menu (items that don't work are disabled, and items that are native are labelled as such)
· Changed default Look-And-Feel back to "Nimbus"
Changed some existing values:
· Added Cauldron data values
· Added Brewing Stand data values
· Changed Crystal Block (0032.0000) to Air Portal Frame (Unaccepted) due to changes in 1.9 prerelease 4
· Added Data Values for Air Portal Frame
· Decreased the value of Redstone from (0032.0000) to (0004.0000). Don't really know why I set it so high in the first place...
· Added the Data Values for Block 97 (Block with a Silverfish Inside)
· Decreased value of Sugar Cane from (0000.2500) to (0000.0625). Same case as Redstone
· Decreased value of Sugar from (SugarCane) to (SugarCane/2), since crafting it into sugar leaves it to very few possibilities
Added 1.9 prerelease 4/5 blocks and items:
· Added White Stone (0004.0000) - Higher blast resistance than Stone, only harvestable by a pick with Silk Touch, only available in The End, cannot be moved by endermen
· Added Glistening Melon ((MelonSliceGoldNugget) = 0001.8889)