iNES is a program that emulates Nintendo Entertainment System (NES) and Famicom videogame consoles on your computer.
Unfortunately, releasing a playable emulator for such a popular console as NES has started a wave of piracy. At the time, I received emails from a few people warning me of such an outcome, but discarded them as unrealistic: after all, the Virtual GameBoy emulator has not caused too much of a ruckus. But iNES somehow was different, probably because so many people had fond memories of their first videogames. Looking back, I think that the rise in console gaming piracy was inevitable as computers became fast enough to emulate popular consoles from the past.
Over the years, I and other people all over the Net have found more details on how NES hardware works, either by experimentation or by looking at the old programming documents. The current version of iNES supports three dozen different cartridge types, loads software from Famicom Disk System disk images, and even runs VS System arcade games. You can also use GameGenie cheat codes and even program NES in BASIC with the FamilyBASIC keyboard emulation. For those who still develop their own software for the NES, there is a built-in debugger. If you just use iNES to play games, the game state saving feature lets you restart gameplay from any point in the game. Finally, if you like game tunes, save them to MIDI files with the soundtrack logging feature.
iNES is written in portable C language. It will run on any sufficiently fast computing device, be it a videogame console, a PDA, a cell phone, an MP3 or DVD player, or even a digital camera. If your company is considering the use of NES emulation in its products, you can license the iNES source code from me.
What's New in This Release:
· This version adds the NetPlay feature. You can now play two copies of iNES, running on Windows PCs or smartphones, against each other over the network.
· I have also improved TV scanlines simulation in iNES-Windows and added an optional image softening filter (similar to 2xSal). The iNES-Windows now uses 640x480 for its full-screen mode: higher resolution makes special effects look better.
· I have now ported iNES-Symbian to UIQ3 smartphones from Sony Ericsson and Motorola. Unfortunately, I only have a Motorola phone to test it on, so I would like to ask people with Sony Ericsson phones to test iNES-Symbian and report their experiences in the EMUL8 discussion group.
· Finally I have fixed several possible causes of stability problems in iNES-Symbian and made games run at normal speed (previous version of iNES-Symbian ran them too fast). Input device selection menus have been fixed to allow switching all special input devices off, and the audio subsystem has been moved to a new API.