Virtual GameBoy 3.4
Virtual GameBoy is a program that emulates the Nintendo GameBoy handheld on your computer.
Being fascinated with GameBoy as a cheap handheld computer, I started writing VGB in 1995, after finding some GameBoy programming information on the Net. When developing VGB, I relied on my prior experience with the fMSX emulator. At that time, emulation was still a novelty, and VGB became the first usable videogame emulator available.
Since its creation, VGB has progressed to support all existing types of GameBoy hardware and cartridges, as well as many add-ons, such as GameLink, Pocket Printer, Rumble Pack, Super GameBoy, etc. Since I initially made the VGB source code open to the public, many other people started their own GameBoy emulators based on that code. Starting with version 0.8, VGB source code is no longer public, but I still share it every now and then, if the person asks nicely and I like the project.
Virtual GameBoy is written in portable C language and will work on any sufficiently fast computing platform, be it a computer, a videogame console, a PDA, a cell phone, a DVD or MP3 player, or even a digital camera. If your company considers using GameBoy emulation in its products, you can license the VGB source code from me.
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What's New in version 3.5
- Starting with this version, I am releasing free VGB ports for Unix and Maemo. The latest VGB-Unix is currently available for Ubuntu Linux. VGB-Maemo runs on Nokia N800/N810 internet tablets with Maemo OS2008. See below for binaries. The VGB-Symbian port features optimized display routines and extra configuration options for sound latency, frame skip, and frame sync.