REminiscence 0.1.9

REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software.
REminiscence
  3 Screenshots
REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software.

REminiscence is designed as a cross-platform replacement for the original executable and uses the SDL library.

What are the differences between this and the original engine ?

You can save/load the game state at any time and you can also play in fullscreen or windowed mode.

Requirements:

· You need the original DOS version datafiles and, optionally, the amiga music files.

Running:

By default, the engine will try to load the game data files from the 'DATA' directory (as the original game did). The savestates are saved in the current directory. These paths can be changed using command line switches :

Usage: rs [OPTIONS]...
--datapath=PATH Path to data files (default 'DATA')
--savepath=PATH Path to save files (default '.')

In-game hotkeys :

Arrow Keys move Conrad
Enter use the current inventory object
Shift talk / use / run / shoot
Escape display the options
Backspace display the inventory
Alt Enter toggle windowed/fullscreen mode
Alt + and - change video scaler
Ctrl S save game state
Ctrl L load game state
Ctrl + and - change game state slot
Ctrl R toggle input keys record
Ctrl P toggle input keys replay

Debug hotkeys :

Ctrl F toggle (very) fast mode
Ctrl I set Conrad life counter to 32767
Ctrl B toggle display of updated dirty blocks

What's New in This Release:

· fixed minor glitches in cutscenes
· fixed several Conrad moves
· fixed fast mode
· made game version autodetection defaulting to English

last updated on:
March 7th, 2007, 20:35 GMT
price:
FREE!
homepage:
membres.lycos.fr
license type:
GPL (GNU General Public License) 
developed by:
Gregory Montoir
category:
ROOT \ System \ Emulators
REminiscence
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