Gambatte 0.4.1 / 0.5.0-wip2

Gambatte is an accuracy-focused, cross-platform Game Boy and Game Boy Color emulator.
Gambatte is an accuracy-focused, cross-platform Game Boy and Game Boy Color emulator. The project is based on hundreds of corner case hardware tests, as well as previous documentation and reverse engineering efforts.

The core emulation code is contained in a separate library back-end (libgambatte) written in pure platform-independent C++. There is a GUI that uses Trolltech's Qt4 toolkit (gambatte_qt), and a simple command-line SDL front-end (gambatte_sdl). The GUI front-end contains platform-specific extensions for video, sound, and timers.

last updated on:
November 21st, 2011, 10:59 GMT
price:
FREE!
developed by:
Sindre AamÄs
homepage:
sourceforge.net
license type:
GPL (GNU General Public License) 
category:
ROOT \ System \ Emulators

FREE!

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What's New in version 0.5.0-wip2
  • XvBlitter: Try grabbing all adapter ports before giving up. Fixes XVideo engine unnecessarily unavailable while mplayer running.
  • Don't call glTexSubImage2D in blit() because that tends to block on OS X (and quite possibly other implementations), use paged-flipped sw double buffer. This should fix OS X being less audio underrun-resistant than other platforms.
  • Add GBC DMG palettes. Wasn't able to use the .pal-files by nitro322, but thanks nonetheless.
  • Use mapped GBC palette by default for recognized DMG game titles.
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